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Gamepad.h File Reference

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Namespaces

namespace  GamepadSrcID

Defines

#define IS_GAMEPAD_SID(i)   ((i) >= GamepadSrcID::gamepadXButtonSrcID && (i) <= GamepadSrcID::gamepadRightBumperSrcID)

Enumerations

enum  GamepadSrcID::GamepadSourceID_t {
  GamepadSrcID::gamepadXButtonSrcID = 1000, GamepadSrcID::gamepadYButtonSrcID, GamepadSrcID::gamepadAButtonSrcID, GamepadSrcID::gamepadBButtonSrcID,
  GamepadSrcID::gamepadStartButtonSrcID, GamepadSrcID::gamepadSelectButtonSrcID, GamepadSrcID::gamepadLeftJoyXSrcID, GamepadSrcID::gamepadLeftJoyYSrcID,
  GamepadSrcID::gamepadRightJoyXSrcID, GamepadSrcID::gamepadRightJoyYSrcID, GamepadSrcID::gamepadDPadXSrcID, GamepadSrcID::gamepadDPadYSrcID,
  GamepadSrcID::gamepadLeftBumperSrcID, GamepadSrcID::gamepadRightBumperSrcID
}
 

holds source ID types for gamepad events

More...

Define Documentation

#define IS_GAMEPAD_SID (  )     ((i) >= GamepadSrcID::gamepadXButtonSrcID && (i) <= GamepadSrcID::gamepadRightBumperSrcID)

Tekkotsu v5.1CVS
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