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SoundManager::PlayState Struct Reference

Holds data about sounds currently being played. More...

#include <SoundManager.h>

List of all members.

Public Member Functions

 PlayState ()
 constructor

Public Attributes

Snd_ID snd_id
 index of sound
unsigned int offset
 position in the sound
unsigned int cumulative
 total time of playing (over queued sounds)
Play_ID next_id
 lets you queue for continuous sound, or loop

Detailed Description

Holds data about sounds currently being played.

Definition at line 253 of file SoundManager.h.


Constructor & Destructor Documentation

SoundManager::PlayState::PlayState (  ) 

constructor

Definition at line 926 of file SoundManager.cc.


Member Data Documentation

total time of playing (over queued sounds)

Definition at line 257 of file SoundManager.h.

lets you queue for continuous sound, or loop

Definition at line 258 of file SoundManager.h.


The documentation for this struct was generated from the following files:

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