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SphereData.cc

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00001 #include <iostream>
00002 #include <vector>
00003 #include <list>
00004 #include <math.h>
00005 
00006 #include "Motion/Kinematics.h"  // for kine
00007 
00008 #include "SketchSpace.h"
00009 #include "Sketch.h"
00010 #include "ShapeRoot.h"
00011 #include "LineData.h"
00012 #include "Region.h"
00013 #include "visops.h"
00014 
00015 #include "SphereData.h"
00016 #include "ShapeSphere.h"
00017 
00018 using namespace std;
00019 
00020 namespace DualCoding {
00021 
00022 SphereData::SphereData(ShapeSpace& _space, const Point &c, float r) 
00023   : BaseData(_space,sphereDataType),
00024     centroid(c), radius(r)
00025   { mobile = SPHERE_DATA_MOBILE; }
00026   
00027 SphereData::SphereData(const SphereData& otherData)
00028   : BaseData(otherData),centroid(otherData.centroid),radius(otherData.radius) 
00029   { mobile = otherData.mobile; }
00030   
00031 DATASTUFF_CC(SphereData);
00032 
00033 bool SphereData::isMatchFor(const ShapeRoot& other) const {
00034   if (!(isSameTypeAs(other) && isSameColorAs(other)))
00035     return false;
00036   const Shape<SphereData>& other_sphere = ShapeRootTypeConst(other,SphereData);
00037   float dist = centroid.distanceFrom(other_sphere->centerPt());
00038   return dist < 2*max(radius,other_sphere->radius); // *** DST hack
00039 }
00040 
00041 void SphereData::mergeWith(const ShapeRoot& other) {
00042   const Shape<SphereData>& other_sphere = ShapeRootTypeConst(other,SphereData);
00043   if (other_sphere->confidence <= 0)
00044     return;
00045   const int other_conf = other_sphere->confidence;
00046   confidence += other_conf;
00047   centroid = (centroid*confidence + other_sphere->centerPt()*other_conf) / (confidence+other_conf);
00048   radius = (radius*confidence + other_sphere->getRadius()*other_conf) / (confidence+other_conf);
00049 }
00050 
00051 bool SphereData::updateParams(const ShapeRoot& other, bool) {
00052   const Shape<SphereData>& other_sphere = *static_cast<const Shape<SphereData>*>(&other);
00053   centroid = (centroid*(confidence-1) + other_sphere->getCentroid())/confidence;
00054   radius = (radius*(confidence-1) + other_sphere->getRadius())/confidence;
00055   return true;
00056 }
00057 
00058 //! Print information about this shape. (Virtual in BaseData.)
00059 void SphereData::printParams() const {
00060   cout << "Type = " << getTypeName();
00061   cout << "Shape ID = " << getId() << endl;
00062   cout << "Parent ID = " << getParentId() << endl;
00063   
00064   // Print critical points.
00065   cout << endl;
00066   cout << "center{" << centerPt().coordX() << ", " << centerPt().coordY() << "}" << endl;
00067   
00068   cout << "radius = " << getRadius() << endl;
00069   printf("color = %d %d %d\n",getColor().red,getColor().green,getColor().blue);
00070   cout << "mobile = " << getMobile() << endl;
00071   cout << "viewable = " << isViewable() << endl;
00072 }
00073 
00074 
00075 //! Transformations. (Virtual in BaseData.)
00076 void SphereData::applyTransform(const fmat::Transform& Tmat, const ReferenceFrameType_t newref) {
00077   centroid.applyTransform(Tmat,newref);
00078 }
00079 
00080 bool SphereData::isInside(const Point& pt) const {
00081   float dist = pt.distanceFrom(centerPt());
00082   return radius>dist;
00083 }
00084 
00085 
00086 void SphereData::projectToGround(const fmat::Transform& camToBase, const PlaneEquation& groundplane) {
00087 #ifdef TGT_HAS_CAMERA
00088   fmat::Column<3> cam_pos = kine->linkToBase(CameraFrameOffset).translation();
00089 #else
00090   // shouldn't we do it this way regardless of TGT_HAS_CAMERA?
00091   fmat::Column<3> cam_pos = camToBase.translation();
00092 #endif
00093   cout << "cam position " << cam_pos << endl;
00094   Point tangent_pt(centroid.coordX(),centroid.coordY()+radius, centroid.coordZ()); // pick a tangent point from cam point.
00095   Point cam_pt(cam_pos); // position of camera w.r.t. base
00096   cout << "sphere in cam frame: centroid:" << "(" << centroid.coordX() 
00097        << "," << centroid.coordY() << "," << centroid.coordZ() << ");  tangent_pt:" 
00098        << "(" << tangent_pt.coordX() << "," << tangent_pt.coordY() << "," << tangent_pt.coordZ()
00099        << ")" << endl;
00100 
00101   centroid.projectToGround(camToBase,groundplane);
00102   tangent_pt.projectToGround(camToBase,groundplane);
00103   cout << "sphere projected to ground: centroid:" << "(" << centroid.coordX() 
00104        << "," << centroid.coordY() << "," << centroid.coordZ() << ");  tangent_pt:" 
00105        << "(" << tangent_pt.coordX() << "," << tangent_pt.coordY() << "," << tangent_pt.coordZ()
00106        << ")" << endl;
00107 
00108   LineData tangent_line(getSpace(), cam_pt, tangent_pt); // tangent line from camera to sphere
00109   LineData cam_center(getSpace(), cam_pt, centroid); // line from camera passing through center point of sphere
00110 
00111   // a line perpendicular to tangent_line should cross cam_center line at the center point of the sphere if it
00112   // crosses tangent_line at the tangent point. Distance b/w tangent point and center point is the radius of sphere
00113   // which should also equal the height of the sphere (coordZ = 1/groundplane(3) + radius)
00114   // line from tangent_pt to centroid: z = ax + b (a known, b unkown)
00115   // line from camera to centroid: z = cx + d (c,d known)
00116   // tangent_line: z = ex + f (e,f known)
00117   // tangent_pt: x = (f-b)/(a-e)
00118   // centroid: x = (d-b)/(a-c), z = d + c(d-b)/(a-c) = 1/groundplane(3) + radius = (radius above groud level)
00119   // solve for b and substitute it to get centroid and radius
00120 
00121   vector<float> t_abc_xz = tangent_line.lineEquation_abc_xz();
00122   vector<float> cc_abc_xz = cam_center.lineEquation_abc_xz();
00123   vector<float> cc_abc_xy = cam_center.lineEquation_abc();
00124 
00125   const float f = cc_abc_xz[2] / cc_abc_xz[1];
00126   const float e = - cc_abc_xz[0] / cc_abc_xz[1];
00127   const float d = t_abc_xz[2] / t_abc_xz[1];
00128   const float c = - t_abc_xz[0] / t_abc_xz[1];
00129   const float a = -1.f / e; // perpendicular to e
00130   const float ground = 1.f/groundplane.getDisplacement();  //*** this assumes groundplane direction is [0,0,-1]
00131   const float DXtoR = 1.f / std::cos(std::atan(a)) / std::cos(std::atan(-cc_abc_xy[0]/cc_abc_xy[1])); // radius = dx * DXtoR where dx is b/w center pt and tangent pt
00132   const float b = (-DXtoR*f*a+DXtoR*f*c+DXtoR*d*a-DXtoR*d*e+ground*a*a-ground*a*c-ground*e*a+ground*e*c-d*a*a+d*e*a)/(-a*c+e*c+DXtoR*c-DXtoR*e);
00133 
00134   cout << "ground level: " << ground << ", DXtoR: " << DXtoR << endl;
00135   cout << "tangent line: z = " << e << " * x + " << f << endl;
00136   cout << "perpendicular line: z = " << a << " * x + " << b << endl;
00137   cout << "center line: z = " << c << " * x + " << d << endl;
00138   cout << "dx b/w tangent pt and center pt: " << ((f-b)/(a-e)-(d-b)/(a-c)) << endl;
00139 
00140   const float x = (d-b)/(a-c);
00141   const float z = d + c*(d-b)/(a-c);
00142   const float y = (cc_abc_xy[2]-cc_abc_xy[0]*x) / cc_abc_xy[1];
00143 
00144   centroid.setCoords(x,y,z);
00145   centroid.setRefFrameType(egocentric);
00146   radius = z-ground;
00147 
00148   cout << " => (" << x << "," << y << "," << z << ");  radius: " << radius << endl;
00149 }
00150 
00151 void SphereData::setRadius(float _radius) {
00152   radius = _radius;
00153   deleteRendering();
00154 }
00155 //}
00156 
00157 
00158 // ==================================================
00159 // BEGIN SKETCH MANIPULATION AND LINE EXTRACTION CODE
00160 // ==================================================
00161 
00162 
00163 //! Extraction.
00164 //{
00165 std::vector<Shape<SphereData> > SphereData::extractSpheres(const Sketch<bool>& sketch)
00166 {
00167   const float AREA_TOLERANCE = 0.5f;
00168   const int REGION_THRESH = 25;
00169   NEW_SKETCH_N(labels,uint,visops::oldlabelcc(sketch,visops::EightWayConnect));
00170   list<Region> regionlist = Region::extractRegions(labels,REGION_THRESH);
00171   std::vector<Shape<SphereData> > spheres;
00172   
00173   if(regionlist.empty())
00174     return spheres;
00175   
00176   typedef list<Region>::iterator R_IT;
00177   for (R_IT it = regionlist.begin(); it != regionlist.end(); ++it) {
00178     float ratio = it->findSemiMajorAxisLength()/(float)(it->findSemiMinorAxisLength());
00179     if((ratio < 2.0) && (ratio > 1.0/(float)2.0)
00180        && (it->findArea() > M_PI*2.0*(it->findSemiMajorAxisLength())
00181      *2.0*(it->findSemiMinorAxisLength())*AREA_TOLERANCE/4.0)) {
00182       Shape<SphereData> temp_sphere(*it);
00183       temp_sphere->inheritFrom(*sketch.operator->());
00184       //   temp_sphere->setParentId(sketch->getViewableId());
00185       // temp_sphere->setColor(sketch->getColor());
00186       spheres.push_back(Shape<SphereData>(temp_sphere));
00187     };
00188   }
00189   return spheres;
00190 }
00191 
00192 std::vector<Shape<SphereData> > SphereData::get_spheres(const Sketch<CMVision::uchar>& cam) {
00193   //! Declare all colors as valid.
00194   std::vector<bool> Valid_Colors;
00195   Valid_Colors.resize(ProjectInterface::getNumColors(),true);
00196   return(get_spheres(cam,Valid_Colors));
00197 }
00198 
00199 std::vector<Shape<SphereData> > SphereData::get_spheres(const Sketch<CMVision::uchar>& cam,
00200              std::vector<bool>& Valid_Colors) {
00201   std::vector<Shape<SphereData> > spheres_vec;
00202   uchar cur_color;
00203   uchar num_colors = (uchar)Valid_Colors.size();
00204   char *pmask_name_chr = (char *)malloc(128*sizeof(char));
00205   
00206   // Loop through all valid colors.
00207   for(cur_color = 0; cur_color < num_colors; cur_color++) {
00208     
00209     if(Valid_Colors[cur_color] == true) {
00210       
00211       // Segment color pixels.
00212       NEW_SKETCH_N(pmask, bool, visops::colormask(cam,cur_color));
00213       sprintf(pmask_name_chr, "pmask_%d",cur_color);
00214       pmask->setName(pmask_name_chr);
00215       
00216       // Extract spheres.
00217       std::vector<Shape<SphereData> > spheresList = SphereData::extractSpheres(pmask);
00218       
00219       int num_spheres = (int)spheresList.size();
00220       int cur_sphere;
00221       
00222       for(cur_sphere = 0; cur_sphere < num_spheres; cur_sphere++) {
00223   //  spheresList[cur_sphere]->setColor(ProjectInterface::getColorRGB(cur_color));
00224   spheres_vec.push_back(spheresList[cur_sphere]); 
00225       }
00226       
00227     };
00228   }
00229   return(spheres_vec);
00230 }
00231 
00232 
00233 //! Render into a sketch space and return reference. (Private.)
00234 Sketch<bool>* SphereData::render() const {
00235   const int cx = int(centerPt().coordX());
00236   const int cy = int(centerPt().coordY());
00237   /*  
00238   // Sure the sphere rendering is terribly inefficient, but it works
00239   float a = getRadius();
00240   float x_skip = atan(1/(0.5*a)); // minimum x-diff w/o gaps 
00241   for( float x = (cx-a); x<(cx+a); x+=x_skip) {
00242     float y_y0_sq = 1 - (x-cx)*(x-cx);
00243     if(y_y0_sq > 0) {
00244       int y_bot = cy + (int)(sqrt(y_y0_sq));
00245       int y_top = cy - (int)(sqrt(y_y0_sq));
00246       draw_result((int)x,y_bot) = true;
00247       draw_result((int)x,y_top) = true;
00248     }
00249   }
00250   draw_result(cx-(int)a,cy) = true; // fill in "holes" at ends
00251   draw_result(cx+(int)a,cy) = true;
00252   */  
00253   // Fill the sphere.
00254 
00255   Sketch<bool> result(space->getDualSpace(), "render("+getName()+")");
00256   result = 0;
00257   const int rad =(int) floor(getRadius()+0.5);
00258   const int radSq = rad*rad + rad/10; // rad/10 added to make sphere look nicer
00259   const int minX = (rad > cx) ? 0 : cx-rad;
00260   const int maxX = ((unsigned int) (rad+cx) > getSpace().getDualSpace().getWidth()-1)
00261     ? getSpace().getDualSpace().getWidth()-1 : (unsigned int)(cx+rad);
00262   for (int x = minX; x <= maxX; x++) {
00263     const int yRange = (int) sqrt((float) (radSq-(cx-x)*(cx-x))); 
00264     const int minY = (yRange > cy) ? 0 : cy-yRange;
00265     const int maxY = ((unsigned int) yRange+cy > getSpace().getDualSpace().getHeight()-1)
00266       ? getSpace().getDualSpace().getHeight()-1 : (unsigned int)(cy+yRange);
00267     for (int y = minY; y <= maxY; y++)
00268       result(x,y) = true;
00269   }
00270   return new Sketch<bool>(result);
00271 }
00272 
00273 
00274 } // namespace

DualCoding 5.1CVS
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