PhysicsBody Member List
This is the complete list of members for
PhysicsBody, including all inherited members.
| addComponent(const LinkComponent &comp, const fmat::Transform &tr) | PhysicsBody | [protected] |
| anistropicFrictionListener | PhysicsBody | [protected] |
| body | PhysicsBody | [protected] |
| build() | PhysicsBody | [protected] |
| buildLink(const KinematicJoint &kj, const fmat::Transform &tr) | PhysicsBody | [protected] |
| centerOffset | PhysicsBody | [protected] |
| children | PhysicsBody | [protected] |
| clear() | PhysicsBody | [protected] |
| collisionData | PhysicsBody | [protected, static] |
| CollisionData class | PhysicsBody | [friend] |
| collisionDataName | PhysicsBody | [protected] |
| compound | PhysicsBody | [protected] |
| frictionForceListener | PhysicsBody | [protected] |
| getBody() const | PhysicsBody | |
| getCenterOffset() const | PhysicsBody | |
| getCurrent(fmat::Column< 3 > &pos, fmat::Quaternion &quat) const | PhysicsBody | |
| getInertia() const | PhysicsBody | |
| getJoint() const | PhysicsBody | |
| getLinkComponent() | PhysicsBody | |
| getModel() const | PhysicsBody | |
| getPath() const | PhysicsBody | |
| hasJoint() const | PhysicsBody | |
| inertia | PhysicsBody | [protected] |
| init() | PhysicsBody | [protected] |
| isChild(const LinkComponent &pb, const LinkComponent &child) | PhysicsBody | [protected, static] |
| joint | PhysicsBody | [protected] |
| jointController | PhysicsBody | [protected] |
| jointInterface | PhysicsBody | [protected] |
| lastTransform | PhysicsBody | [protected] |
| link | PhysicsBody | [protected] |
| operator=(const PhysicsBody &) | PhysicsBody | [private] |
| parentBody | PhysicsBody | [protected] |
| PhysicsBody(PhysicsWorld &world_, KinematicJoint &link_, const plist::Primitive< float > *pos_, const btTransform &tr, PhysicsBody *parent) | PhysicsBody | [protected] |
| PhysicsBody(const PhysicsBody &) | PhysicsBody | [private] |
| PhysicsWorld class | PhysicsBody | [friend] |
| qpos | PhysicsBody | [protected] |
| rebuild() | PhysicsBody | [protected] |
| resetTransform() | PhysicsBody | [protected] |
| setVelocity(const fmat::Column< 3 > &linear, const fmat::Column< 3 > &angular) | PhysicsBody | |
| setVelocity(const btVector3 &linear, const btVector3 &angular) | PhysicsBody | |
| teleport(const fmat::Column< 3 > &pos) | PhysicsBody | |
| teleport(const fmat::Quaternion &quat) | PhysicsBody | |
| teleport(const fmat::Column< 3 > &pos, const fmat::Quaternion &quat) | PhysicsBody | |
| teleport(const btTransform &tr) | PhysicsBody | |
| totalMass | PhysicsBody | [protected] |
| updateAnistropicFriction() | PhysicsBody | [protected] |
| updateFrictionForce() | PhysicsBody | [protected] |
| world | PhysicsBody | [protected] |
| ~PhysicsBody() | PhysicsBody | [protected] |