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DualCoding.h

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00001 //-*-c++-*-
00002 // Master include file list to be used by user behaviors.
00003 
00004 #ifndef LOADED_DualCoding_h_
00005 #define LOADED_DualCoding_h_
00006 
00007 //! Dual coding vision representations (Sketches and Shapes)
00008 namespace DualCoding {}
00009 
00010 #include "Measures.h"
00011 #include "ShapeTypes.h"
00012 #include "SketchTypes.h"
00013 
00014 #include "SketchSpace.h"
00015 #include "ShapeSpace.h"
00016 #include "ShapeFuns.h"
00017 
00018 #include "SketchDataRoot.h"
00019 #include "SketchData.h"
00020 #include "SketchPoolRoot.h"
00021 #include "SketchPool.h"
00022 #include "Sketch.h"
00023 #include "SketchIndices.h"
00024 #include "Region.h"
00025 #include "visops.h"
00026 
00027 #include "Point.h"
00028 #include "EndPoint.h"
00029 
00030 #include "BaseData.h"
00031 #include "ShapeRoot.h"
00032 
00033 #include "LineData.h"
00034 #include "ShapeLine.h"
00035 
00036 #include "EllipseData.h"
00037 #include "ShapeEllipse.h"
00038 
00039 #include "PointData.h"
00040 #include "ShapePoint.h"
00041 
00042 #include "AgentData.h"
00043 #include "ShapeAgent.h"
00044 
00045 #include "SphereData.h"
00046 #include "ShapeSphere.h"
00047 
00048 #include "BlobData.h"
00049 #include "ShapeBlob.h"
00050 
00051 #include "PolygonData.h"
00052 #include "ShapePolygon.h"
00053 
00054 #include "BrickData.h"
00055 #include "ShapeBrick.h"
00056 
00057 #include "PyramidData.h"
00058 #include "ShapePyramid.h"
00059 
00060 #include "ViewerConnection.h"
00061 #include "VisualRoutinesStateNode.h"
00062 #include "VisualRoutinesBehavior.h" // this must preceed mapbuilders, pilot and lookout
00063 #include "VRmixin.h"
00064 
00065 #include "LookoutRequests.h"
00066 #include "Lookout.h"
00067 #include "MapBuilderRequests.h"
00068 #include "MapBuilder.h"
00069 #include "Pilot.h"
00070 
00071 #include "Particle.h"
00072 #include "ParticleShapes.h"
00073 #include "ParticleFilter.h"
00074 
00075 #endif

DualCoding 3.0beta
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