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Nodes Directory Reference

/tmp/Tekkotsu_3.0/Behaviors/Nodes/


Files

file  GroupNode.h [code]
 Defines GroupNode, which allows a group of StateNodes to be activated together.
file  HeadPointerNode.h [code]
 Defines HeadPointerNode, a simple StateNode that runs a HeadPointerMC motion command and throws a status event upon completion.
file  LedNode.h [code]
 Defines LedNode, a simple StateNode that runs a LedMC motion command and throws a status event upon completion.
file  MCNode.cc [code]
 Implement's MCNode's default name and description strings (the class is templated, so everything else has to go in the header).
file  MCNode.h [code]
 Defines MCNode, which provides generic wrapper for any MotionCommand.
file  MotionSequenceNode.h [code]
 Describes MotionSequenceNode, a StateNode for playing a MotionSequence (and looping it if desired).
file  OutputNode.h [code]
 Defines OutputNode, a very simple StateNode that outputs its name to a given ostream upon activation, handy for debugging.
file  SoundNode.h [code]
 Defines SoundNode, a simple StateNode that plays a sound and throws a status event upon completion.
file  TailWagNode.h [code]
 Defines TailWagNode, a simple StateNode that runs a TailWagMC motion command.
file  WalkNode.h [code]
 Describes WalkEngineNode, a StateNode for walking in a direction; use the template parameter to specify a custom walk MC, or use the WalkNode typedef to accept the "default" walk.
file  WalkToTargetNode.cc [code]
 Implements WalkToTargetNode, a state node for walking towards a visual target.
file  WalkToTargetNode.h [code]
 Describes WalkToTargetNode, a state node for walking towards a visual target.

Tekkotsu v3.0
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