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WalkToTargetNode Class Reference#include <WalkToTargetNode.h>
Inheritance diagram for WalkToTargetNode: ![]() Detailed Descriptiona state node for walking towards a visual target
Definition at line 9 of file WalkToTargetNode.h.
Constructor & Destructor Documentation
constructor, pass instance name and VisionObjectSourceID_t
Definition at line 18 of file WalkToTargetNode.h.
constructor, pass class name, instance name, and VisionObjectSourceID_t
Definition at line 38 of file WalkToTargetNode.h.
don't call this
Member Function Documentation
Transitions should call this when you are entering the state, so it can enable its transitions.
Reimplemented from StateNode. Definition at line 10 of file WalkToTargetNode.cc.
Transitions should call this when you are leaving the state, so it can disable its transitions.
Reimplemented from StateNode. Definition at line 19 of file WalkToTargetNode.cc.
Gives a short description of what this class of behaviors does... you should override this (but don't have to). If you do override this, also consider overriding getDescription() to return it Reimplemented from BehaviorBase. Definition at line 26 of file WalkToTargetNode.h. Referenced by getDescription().
Gives a short description of what this particular instantiation does (in case a more specific description is needed on an individual basis). By default simply returns getName(), because any calls from a BehaviorBase function to getClassDescription() are going to call BehaviorBase::getClassDescription(), not ~YourSubClass~getClassDescription(), because static functions can't be virtual in C++ (doh!) This means that getDescription called on a pointer to a BehaviorBase of unknown subtype would always return an empty string, which is pretty useless. So instead we return the name in this situation. If you want getDescription to return getClassDescription, you'll have to override it in your subclass to do so. Reimplemented from BehaviorBase. Definition at line 27 of file WalkToTargetNode.h.
returns a suggested transition for detecting "close to target" condition, but you don't have to use it
Definition at line 67 of file WalkToTargetNode.cc.
returns a suggested transition for detecting "lost" condition, but you don't have to use it
Definition at line 63 of file WalkToTargetNode.cc.
don't call this
uses head to watch ball, walks towards it
Reimplemented from BehaviorBase. Definition at line 31 of file WalkToTargetNode.cc.
Member Data Documentation
so we can point the head at the object
Definition at line 45 of file WalkToTargetNode.h. Referenced by DoStart(), DoStop(), and processEvent().
the object being tracked
Definition at line 43 of file WalkToTargetNode.h. Referenced by DoStart(), newDefaultCloseTrans(), and newDefaultLostTrans().
so we can walk
Definition at line 44 of file WalkToTargetNode.h. Referenced by DoStart(), DoStop(), and processEvent().
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