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PostureEditor.cc

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00001 #include "PostureEditor.h"
00002 #include "Motion/MMAccessor.h"
00003 #include "Motion/EmergencyStopMC.h"
00004 #include "Motion/MotionSequenceMC.h"
00005 #include "Motion/LedMC.h"
00006 #include "Sound/SoundManager.h"
00007 #include "Events/EventRouter.h"
00008 #include "ValueEditControl.h"
00009 #include "NullControl.h"
00010 #include "StringInputControl.h"
00011 #include "FileInputControl.h"
00012 
00013 PostureEditor::PostureEditor(MotionManager::MC_ID estop_ID)
00014   : ControlBase("Posture Editor","Allows you to load, save, and numerically edit the posture"), 
00015     pose(), reachID(MotionManager::invalid_MC_ID),
00016     estopID(estop_ID), loadPose(NULL), disabledLoadPose(NULL), savePose(NULL), pauseCalled(false)
00017 {
00018   // add load and save menus
00019   pushSlot(loadPose=new FileInputControl("Load Posture","Select a posture to open",config->portPath(config->motion.root)));
00020   loadPose->setFilter("*.pos");
00021   disabledLoadPose=new NullControl("[Load disabled by EStop]","Cannot load new postures while EStop is active");
00022   pushSlot(savePose=new StringInputControl("Save Posture","Please enter the filename to save to (in "+config->motion.root+")"));
00023 
00024   // add submenu for weight editors
00025   ControlBase * weights;
00026   pushSlot(weights=new ControlBase("Weights","Set the weights for outputs"));
00027   for(unsigned int i=0; i<NumOutputs; i++)
00028     weights->pushSlot(new ValueEditControl<float>(outputNames[i],&pose(i).weight));
00029 
00030   pushSlot(NULL); // a separator for clarity
00031 
00032   // add actual value editors
00033   for(unsigned int i=0; i<NumOutputs; i++)
00034     pushSlot(new ValueEditControl<float>(outputNames[i],&pose(i).value));
00035 }
00036 
00037 PostureEditor::~PostureEditor() {
00038   delete loadPose;
00039   delete disabledLoadPose;
00040   options[0]=NULL;
00041 }
00042 
00043 ControlBase *
00044 PostureEditor::activate(MotionManager::MC_ID disp_id, Socket * gui) {
00045   //cout << "activate" << endl;
00046   if(reachID!=MotionManager::invalid_MC_ID) // was already activated
00047     return ControlBase::activate(disp_id,gui); // happens when estop is turned on, causing "reactivation"
00048   // start off with current pose
00049   pose.takeSnapshot();
00050   pose.setWeights(1);
00051   // clear the LEDs though
00052   for(unsigned int i=LEDOffset; i<LEDOffset+NumLEDs; i++)
00053     pose.setOutputCmd(i,0);
00054   // add it the motion sequence we'll be using to move to changes
00055   SharedObject<SmallMotionSequenceMC> reach;
00056   reachID=motman->addPersistentMotion(reach);
00057   // we'll need to know when estop is turned on or off
00058   erouter->addListener(this,EventBase::estopEGID);
00059   // call super class
00060   return ControlBase::activate(disp_id,gui);
00061 }
00062 
00063 void
00064 PostureEditor::refresh() {
00065   //cout << "refresh" << endl;
00066   if(isEStopped()) {
00067     processEvent(EventBase(EventBase::timerEGID,1,EventBase::statusETID,0));
00068     erouter->addTimer(this,0,500);
00069     options[0]=disabledLoadPose;
00070   } else {
00071     options[0]=loadPose;
00072   }
00073   if(loadPose->getLastInput().size()>0) {
00074     pose.loadFile(loadPose->getLastInput().c_str());
00075     updatePose(moveTime);
00076     loadPose->clearLastInput();
00077   } else if(savePose->getLastInput().size()>0) {
00078     // we just got back from the save menu
00079     std::string filename=savePose->getLastInput();
00080     if(filename.find(".")==std::string::npos)
00081       filename+=".pos";
00082     pose.saveFile(config->motion.makePath(filename).c_str());
00083     savePose->takeInput("");
00084   } else {
00085     updatePose(moveTime/2);
00086   }
00087   pauseCalled=false;
00088   ControlBase::refresh();
00089 }
00090 
00091 void
00092 PostureEditor::pause() {
00093   //cout << "pause" << endl;
00094   refresh(); //one last time, in case this pause is due to un-estop putting Controller into low-profile mode
00095   pauseCalled=true;
00096   erouter->removeTimer(this);
00097   ControlBase::pause();
00098 }
00099 
00100 void
00101 PostureEditor::deactivate() {
00102   //cout << "deactivate" << endl;
00103   //cout << "removeMotion(" << reachID << ")" << endl;
00104   motman->removeMotion(reachID);
00105   reachID=MotionManager::invalid_MC_ID;
00106   erouter->removeListener(this);
00107   erouter->removeTimer(this);
00108   ControlBase::deactivate();
00109 }
00110 
00111 void
00112 PostureEditor::processEvent(const EventBase& e) {
00113   //cout << "processEvent(" << e.getName() << ")" << endl;
00114   if(e.getGeneratorID()==EventBase::estopEGID) {
00115     if(e.getTypeID()==EventBase::deactivateETID) {
00116       MMAccessor<SmallMotionSequenceMC>(reachID)->play();
00117       erouter->removeTimer(this);
00118       if(!pauseCalled)
00119         refresh();
00120     } else {
00121       if(!pauseCalled) {
00122         erouter->addTimer(this,0,500); // timer to allow updates on joint positions
00123         processEvent(EventBase(EventBase::timerEGID,0,EventBase::statusETID)); // but also do one right now
00124       }
00125     }
00126   } else if(e.getGeneratorID()==EventBase::timerEGID) {
00127     //doing a manual copy instead of just takeSnapshot() so we don't disturb the LED settings
00128     for(unsigned int i=0; i<LEDOffset; i++)
00129       pose(i).value=state->outputs[i];
00130     for(unsigned int i=LEDOffset+NumLEDs; i<NumOutputs; i++)
00131       pose(i).value=state->outputs[i];
00132     if(e.getSourceID()==0) // source==1 indicates it's a forged event sent from refresh -- don't inf. recurse
00133       refresh();
00134   } else {
00135     serr->printf("WARNING: PostureEditor unexpected event: %s\n",e.getName().c_str());
00136   }
00137 }
00138 
00139 bool
00140 PostureEditor::isEStopped() {
00141   return MMAccessor<EmergencyStopMC>(estopID)->getStopped();
00142 }
00143 
00144 void
00145 PostureEditor::updatePose(unsigned int delay) {
00146   //cout << "updatePose" << endl;
00147   bool paused=isEStopped();
00148   MMAccessor<SmallMotionSequenceMC> reach_acc(reachID);
00149   if(paused) {
00150     reach_acc->clear();
00151     return;
00152   }
00153   PostureEngine curpose;
00154   reach_acc->getPose(curpose);
00155   reach_acc->clear();
00156   //we want to keep the current pose to avoid any twitching
00157   reach_acc->setTime(1);
00158   for(unsigned int i=0; i<NumOutputs; i++) //only set weighted joints
00159     if(curpose(i).weight!=0)
00160       reach_acc->setOutputCmd(i,curpose(i));
00161   //now move to desired posture
00162   reach_acc->setTime(delay);
00163   reach_acc->setPose(pose);
00164   reach_acc->play();
00165 }
00166 
00167 
00168 /*! @file
00169  * @brief Describes PostureEditor, which allows numeric control of joints and LEDs
00170  * @author ejt (Creator)
00171  *
00172  * $Author: ejt $
00173  * $Name: tekkotsu-3_0 $
00174  * $Revision: 1.20 $
00175  * $State: Exp $
00176  * $Date: 2006/09/09 04:32:18 $
00177  */

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