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MotionManager.h

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00001 //-*-c++-*-
00002 #ifndef INCLUDED_MotionManager_h
00003 #define INCLUDED_MotionManager_h
00004 
00005 #include "MotionCommand.h"
00006 #include "OutputCmd.h"
00007 #include "OutputPID.h"
00008 #include "Shared/RobotInfo.h"
00009 #include "IPC/ListMemBuf.h"
00010 #include "IPC/MutexLock.h"
00011 #include "IPC/SharedObject.h"
00012 #include "MotionManagerMsg.h"
00013 
00014 #ifdef PLATFORM_APERIOS
00015 #  include <OPENR/OPENR.h>
00016 #  include <OPENR/OPENRAPI.h>
00017 #  include <OPENR/OSubject.h>
00018 #  include <OPENR/ObjcommEvent.h>
00019 #  include <OPENR/OObject.h>
00020 #else //PLATFORM_LOCAL
00021 class MessageQueueBase;
00022 class MessageReceiver;
00023 #endif
00024 
00025 class EventTranslator;
00026 
00027 //! The purpose of this class is to repeatedly compute the final set of joint angles for the robot, managing a set of (possibly conflicting) MotionCommands
00028 /*! Since Main and Motion run as separate processes, they
00029  *  could potentially try to access the same motion command at the
00030  *  same time, leading to unpredictable behavior.  The MotionManager
00031  *  enforces a set of locks to serialize access to the MotionCommands.
00032  *  Although you could call checkoutMotion() and checkinMotion() directly,
00033  *  it is instead recommended to use MMAccessor to automatically handle
00034  *  casting and checkin for you.
00035  *
00036  *  The other problem is that we are sharing the memory holding MotionCommands between processes.
00037  *  MotionManager will do the necessary magic behind the scenes to distribute new
00038  *  MotionCommands to all the involved processes (currently just Main and
00039  *  Motion)\n You can create and add a new motion in one line:
00040  *
00041  *  @code
00042  *  // type A: prunable motions are automatically removed when completed:
00043  *  motman->addPrunableMotion( SharedObject<YourMC>([arg1,...]) [, priority ] );
00044  *
00045  *  // type B: persistent motions are removed only when you explicitly request it:
00046  *  MC_ID id = motman->addPersistentMotion( SharedObject<YourMC>([arg1,...]) [, priority ] );
00047  *  // then later: motman->removeMotion(id);
00048  *  @endcode
00049  *  
00050  *  If you want to do some more initializations not handled by the MotionCommand's
00051  *  constructor (the @p arg1, @p arg2, ...  params) then you would
00052  *  want to do something like the following:
00053  *  
00054  *  @code
00055  *  SharedObject<YourMC> yourmc([arg1,[arg2,...]]);
00056  *  yourmc->cmd1();
00057  *  yourmc->cmd2();
00058  *  //...
00059  *  motman->addPrunableMotion(yourmc [, ...]); //or addPersistentMotion(...)
00060  *  @endcode
00061  *
00062  *  Notice that @c yourmc is actually of type SharedObject, but you're calling @c
00063  *  YourMC's functions on it through the '->' operator...  SharedObject is a "smart pointer" which
00064  *  will pass your function calls on to the underlying templated type.
00065  *  Isn't C++ great? :)
00066  *
00067  *  @warning Once the MotionCommand has been added, you must check it
00068  *  out to make any future modifications it or risk concurrent access problems.
00069  *  In other words, you should @e not keep the SharedObject and continue
00070  *  to access the motion through that unless you know the motion is not active
00071  *  in the MotionManager.  Instead, always use a MMAccessor.
00072  *
00073  *  @see MMAccessor for information on accessing motions after you've
00074  *  added them to MotionManager, or if it @e may be active in the MotionManager.
00075  *
00076  *  @see MotionCommand for information on creating new motion primitives.
00077  */
00078 class MotionManager {
00079 public:
00080   //! This is the number of processes which will be accessing the MotionManager
00081   /*! Probably just MainObject and MotionObject... This isn't really a
00082    *  hard maximum, but should be actual expected, need to know when
00083    *  they're all connected */
00084   static const unsigned int MAX_ACCESS=2;
00085 
00086   static const unsigned int MAX_MOTIONS=64;   //!< This is the maximum number of Motions which can be managed, can probably be increased reasonably without trouble
00087 
00088   typedef MotionManagerMsg::MC_ID MC_ID;      //!< use this type when referring to the ID numbers that MotionManager hands out
00089   static const MC_ID invalid_MC_ID=MotionManagerMsg::invalid_MC_ID; //!< for errors and undefined stuff
00090 
00091   //!Just to give you some guidelines for what values to use for different priority levels, but you can pick any value you like (that's why they are floats)
00092   //!@name Priority Level Constants
00093   static const float kIgnoredPriority;    //!< won't be expressed, handy if you want to temporarily pause something
00094   static const float kBackgroundPriority; //!< will only be expressed if *nothing* else is using that joint
00095   static const float kLowPriority;        //!< for stuff that's not background but lower than standard
00096   static const float kStdPriority;        //!< for every-day commands
00097   static const float kHighPriority;       //!< for stuff that should override standard stuff
00098   static const float kEmergencyPriority;  //!< for really important stuff, such as the emergency stop
00099   //@}
00100 
00101   MotionManager();                            //!< Constructor, sets all the outputs to 0
00102 #ifdef PLATFORM_APERIOS
00103   void InitAccess(OSubject* subj);            //!< @b LOCKS @b MotionManager Everyone who is planning to use the MotionManager needs to call this before they access it or suffer a horrible fate
00104   void receivedMsg(const ONotifyEvent& event); //!< @b LOCKS @b MotionManager This gets called by an OObject when it receives a message from one of the other OObject's MotionManagerComm Subject
00105 #else
00106   void InitAccess(MessageQueueBase& mcbufq, Resource& behaviorLock); //!< @b LOCKS @b MotionManager Everyone who is planning to use the MotionManager needs to call this before they access it or suffer a horrible fate
00107   static bool receivedMsg(RCRegion* msg); //!< called with incoming messages, will pass non-echos to processMsg()
00108 #endif
00109   void RemoveAccess(); //!< needed in order to dereference shared memory regions before shutting down
00110   static void setTranslator(EventTranslator* et) {etrans=et;} //!< sets #etrans, should be called before any events can be sent
00111   void processMsg(RCRegion* region); //!< @b LOCKS @b MotionManager This gets called by receivedMsg when under Aperios, or directly if you already have an RCRegion
00112   ~MotionManager(); //!<destructor
00113 
00114   //!@name MotionCommand Safe
00115   void setOutput(const MotionCommand* caller, unsigned int output, const OutputCmd& cmd); //!< @b LOCKS @b MotionManager Requests a value be set for the specified output, copies cmd across frames
00116   void setOutput(const MotionCommand* caller, unsigned int output, const OutputCmd& cmd, unsigned int frame); //!< @b LOCKS @b MotionManager Requests a value be set for the specified output in the specified frame
00117   void setOutput(const MotionCommand* caller, unsigned int output, const OutputCmd cmd[NumFrames]); //!< @b LOCKS @b MotionManager Requests a value be set for the specified output across frames
00118   void setOutput(const MotionCommand* caller, unsigned int output, const OutputPID& pid); //!< @b LOCKS @b MotionManager Requests a PID be set for the specified output, notice that this might be overruled by a higher priority motion
00119   void setOutput(const MotionCommand* caller, unsigned int output, const OutputCmd& cmd, const OutputPID& pid); //!< @b LOCKS @b MotionManager Requests a value and PID be set for the specified output
00120   void setOutput(const MotionCommand* caller, unsigned int output, const OutputCmd cmd[NumFrames], const OutputPID& pid); //!< @b LOCKS @b MotionManager Requests a value and PID be set for the specified output
00121   const OutputCmd& getOutputCmd(unsigned int output) const { return cmds[output]; } //!< Returns the value of the output last sent to the OS.  Note that this will differ from the sensed value in state, even when staying still.  There is no corresponding getOutputPID because this value *will* duplicate the value in state.
00122   void setPriority(MC_ID mcid, float p) { cmdlist[mcid].priority=p; }//!< sets the priority level of a MotionCommand
00123   float getPriority(MC_ID mcid) const { return cmdlist[mcid].priority; } //!< returns priority level of a MotionCommand
00124   //@}
00125 
00126   //@{
00127   inline MC_ID begin() const         { return skip_ahead(cmdlist.begin()); }   //!< returns the MC_ID of the first MotionCommand
00128   inline MC_ID next(MC_ID cur) const { return skip_ahead(cmdlist.next(cur)); } //!< returns the MC_ID of MotionCommand following the one that is passed
00129   inline MC_ID end() const           { return cmdlist.end();      } //!< returns the MC_ID of the one-past-the-end MotionCommand (like the STL)
00130   inline unsigned int size() const   { return cmdlist.size();     } //!< returns the number of MotionCommands being managed
00131   //@}
00132 
00133   //!You can have one MC check out and modify another, but make sure the other MC doesn't call setOutput()
00134   //!@name MotionCommand "Risky"
00135   MotionCommand * checkoutMotion(MC_ID mcid,bool block=true); //!< locks the command and possibly performs RTTI conversion; supports recursive calls
00136   void checkinMotion(MC_ID mcid); //!< marks a MotionCommand as unused
00137   MotionCommand * peekMotion(MC_ID mcid) { return mcid==invalid_MC_ID?NULL:cmdlist[mcid].baseaddrs[_MMaccID]; } //!< allows access to a MotionCommand without checking it out; warning @b never call a function based on this, only access member fields through it
00138   unsigned int checkoutLevel(MC_ID mcid) { return mcid==invalid_MC_ID?0:cmdlist[mcid].lock.get_lock_level(); } //!< returns the number of times @a mcid has been checked out minus the times it's been checked in
00139   bool isOwner(MC_ID mcid) { return mcid==invalid_MC_ID?false:(cmdlist[mcid].lock.owner()==_MMaccID); }
00140   //@}
00141 
00142   //!@name MotionCommand Unsafe
00143   //@{
00144   //! @b LOCKS @b MotionManager adds a new motion (wrapped in a SharedObject) and marks that it should be automatically deleted when the MotionCommand::isAlive() returns false.
00145   MC_ID addPrunableMotion(const SharedObjectBase& sm, float priority=kStdPriority) { return doAddMotion(sm,true,priority); }
00146   //! @b LOCKS @b MotionManager adds a new motion (wrapped in a SharedObject) and marks that it should @e not be deleted, until removeMotion(MC_ID mcid) is called.
00147   MC_ID addPersistentMotion(const SharedObjectBase& sm, float priority=kStdPriority) { return doAddMotion(sm,false,priority); }
00148   void removeMotion(MC_ID mcid); //!< @b LOCKS @b MotionManager removes the specified MotionCommand
00149   //@}
00150 
00151   //@{
00152   void lock()    { MMlock.lock(_MMaccID); } //!< gets an exclusive lock on MotionManager - functions marked @b LOCKS @b MotionManager will cause (and require) this to happen automatically
00153   bool trylock() { return MMlock.try_lock(_MMaccID); } //!< tries to get a lock without blocking
00154   void unlock() { MMlock.unlock(); } //!< releases a lock on the motion manager
00155   //@}
00156 
00157   //@{
00158   void getOutputs(float outputs[][NumOutputs]);  //!< @b LOCKS @b MotionManager called by MotionObject to fill in the output values for the next ::NumFrames frames (only MotoObj should call this...)
00159   void updateWorldState();                                //!< call this when you want MotionManager to set the WorldState to reflect what things should be for unsensed outputs (LEDs, ears) (only MotoObj should be calling this...)
00160 #ifdef PLATFORM_APERIOS
00161   bool updatePIDs(OPrimitiveID primIDs[NumOutputs]);      //!< call this when you want MotionManager to update modified PID values, returns true if changes made (only MotoObj should be calling this...), see PIDMC for general PID documentation
00162 #else
00163   bool updatePIDs();      //!< call this when you want MotionManager to update modified PID values, returns true if changes made (only MotoObj should be calling this...), see PIDMC for general PID documentation
00164 #endif
00165   //@}
00166 
00167   //! holds the full requested value of an output
00168   class OutputState {
00169   public:
00170     //!@name Constructors
00171     //!Constructor
00172     OutputState();
00173     OutputState(unsigned int out, float pri, MC_ID mc, const OutputCmd cmds[NumFrames]);
00174     OutputState(unsigned int out, float pri, MC_ID mc, const OutputCmd& cmd);
00175     OutputState(unsigned int out, float pri, MC_ID mc, const OutputCmd& cmd, unsigned int frame);
00176     OutputState(unsigned int out, float pri, MC_ID mc, const OutputPID& p);
00177     OutputState(unsigned int out, float pri, MC_ID mc, const OutputCmd cmds[NumFrames], const OutputPID& p);
00178     OutputState(unsigned int out, float pri, MC_ID mc, const OutputCmd& cmd, const OutputPID& p);
00179     //@}
00180     float priority;             //!< priority level
00181     MC_ID mcid;                 //!< MC_ID of requester
00182     OutputCmd frames[NumFrames]; //!< values of output planned ahead
00183     OutputPID pid;               //!< pid of output
00184   };
00185 
00186 protected:
00187   //!does the actual work of adding a motion
00188   MC_ID doAddMotion(const SharedObjectBase& sm, bool autoprune, float priority);
00189   //! sets up a motion command to be accessed by the current process
00190   MotionCommand* convertMotion(MC_ID mc);
00191   
00192   //! used to request pids for a given joint
00193   struct PIDUpdate {
00194     //!constructor
00195     PIDUpdate() : joint((unsigned int)-1) {}
00196     //!constructor
00197     PIDUpdate(unsigned int j, const float p[3]) : joint(j) {
00198       for(unsigned int i=0; i<3; i++)
00199         pids[i]=p[i];
00200     }
00201     unsigned int joint; //!< the joint ID (see RobotInfo.h for offset values)
00202     float pids[3]; //!< the PID values to use (see ::Pid )
00203   };
00204   ListMemBuf<PIDUpdate,NumPIDJoints> pidchanges;  //!< stores PID updates, up to one per joint (if same is set more than once, it's just overwrites previous update)
00205   void setPID(unsigned int j, const float p[3]); //!< @b LOCKS @b MotionManager, called internally to do the work of setting the PID... you probably want to call setOutput with an OutputPID argument, not this...
00206 
00207   typedef unsigned short accID_t; //!< type to use to refer to accessors of MotionManager (or its locks)
00208 
00209   void func_begin() { MMlock.lock(_MMaccID); } //!< called at the begining of many functions to lock MotionManager
00210   void func_end() { MMlock.unlock(); } //!< called at the end of a function which called func_begin() to release it
00211   template<class T> T func_end(T val) { func_end(); return val; } //!< same as func_end(), except passes return value through
00212 
00213   MC_ID skip_ahead(MC_ID mcid) const; //!< during iteration, skips over motioncommands which are still in transit from on OObject to another
00214     
00215   //!All the information we need to maintain about a MotionCommand
00216   struct CommandEntry {
00217     //! Constructor, sets everything to basics
00218     CommandEntry() : lastAccessor((unsigned short)-1),lock(),priority(MotionManager::kStdPriority) {
00219       for(unsigned int i=0; i<MAX_ACCESS; i++) {
00220         baseaddrs[i]=NULL;
00221         rcr[i]=NULL;
00222       }
00223     }
00224     MotionCommand * baseaddrs[MAX_ACCESS]; //!< for each accessor, the base address of the motion command
00225     RCRegion * rcr[MAX_ACCESS];            //!< for each accessor the shared memory region that holds the motion command
00226     accID_t lastAccessor;                  //!< the ID of the last accessor to touch the command (which implies if it wants to touch this again, we don't have to convert again)
00227     MutexLock<MAX_ACCESS> lock;            //!< a lock to maintain mutual exclusion
00228     float priority;                        //!< MotionCommand's priority level
00229   private:
00230     CommandEntry(const CommandEntry&); //!< this shouldn't be called...
00231     CommandEntry& operator=(const CommandEntry&); //!< this shouldn't be called...
00232   };
00233   ListMemBuf<CommandEntry,MAX_MOTIONS,MC_ID> cmdlist;     //!< the list where MotionCommands are stored, remember, we're in a shared memory region with different base addresses - no pointers!
00234   MC_ID cur_cmd; //!< MC_ID of the MotionCommand currently being updated by getOutputs(), or NULL if not in getOutputs.  This is used by the setOutput()'s to tell which MotionCommand is calling
00235 
00236 
00237   inline MC_ID pop_free() { return cmdlist.new_front(); } //!<pulls an entry from cmdlist's free section and returns its index
00238   inline void push_free(MC_ID a) { cmdlist.erase(a); }    //!<puts an entry back into cmdlist's free section
00239 
00240   MutexLock<MAX_ACCESS> MMlock;          //!< The main lock for the class
00241 
00242   typedef ListMemBuf<OutputState,MAX_MOTIONS> cmdstatelist_t; //!< shorthand for a list of OutputState's
00243   cmdstatelist_t cmdstates[NumOutputs];  //!< requested positions by each of the MC's for each of the outputs
00244   float cmdSums[NumOutputs];             //!<Holds the final values for the outputs of the last frame generated
00245   OutputCmd cmds[NumOutputs];            //!<Holds the weighted values and total weight for the outputs of the last frame
00246 
00247   accID_t numAcc;                        //!<The number of accessors who have registered with InitAccess()
00248 #ifdef PLATFORM_APERIOS
00249   OSubject* subjs[MAX_ACCESS];           //!<The OSubject for each process (accessor) on which it should be broadcast when a command is added
00250 #else //PLATFORM_LOCAL
00251   //!Storage of each process's attachment of the message queue, used to internally transmit sound buffers to SoundPlay
00252   MessageQueueBase * subjs[MAX_ACCESS];
00253   MessageReceiver * mcrecvs[MAX_ACCESS];
00254   Resource* procLocks[MAX_ACCESS];
00255 #endif
00256 
00257   static int _MMaccID;          //!<Stores the accessor for the current process
00258   static EventTranslator* etrans; //!< EventTranslator for sending events to Main -- each process will set the correct value for calls within that process.
00259 
00260 private:
00261   MotionManager(const MotionManager&); //!< this shouldn't be called...
00262   MotionManager& operator=(const MotionManager&); //!< this shouldn't be called...
00263 };
00264 
00265 //!anyone who includes MotionManager.h will be wanting to use the global motman... don't want multiple of these! created by MotoObj
00266 extern MotionManager * motman;
00267 
00268 /*! @file
00269  * @brief Describes MotionManager, simplifies sharing of MotionCommand's and provides mutual exclusion to their access
00270  * @author ejt (Creator)
00271  *
00272  * $Author: ejt $
00273  * $Name: tekkotsu-3_0 $
00274  * $Revision: 1.37 $
00275  * $State: Exp $
00276  * $Date: 2006/10/03 22:28:15 $
00277  */
00278 
00279 #endif

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