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Files |
| file | GroupNode.h [code] |
| | Defines GroupNode, which allows a group of StateNodes to be activated together.
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| file | HeadPointerNode.h [code] |
| | Defines HeadPointerNode, a simple StateNode that runs a HeadPointerMC motion command and throws a status event upon completion.
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| file | LedNode.h [code] |
| | Defines LedNode, a simple StateNode that runs a LedMC motion command and throws a status event upon completion.
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| file | MotionSequenceNode.h [code] |
| | Describes MotionSequenceNode, a StateNode for playing a MotionSequence (and looping it if desired).
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| file | OutputNode.h [code] |
| | Defines OutputNode, a very simple StateNode that outputs its name to a given ostream upon activation, handy for debugging.
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| file | PlayMotionSequenceNode.h [code] |
| | Deprecated version of MotionSequenceNode.
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| file | SoundNode.h [code] |
| | Defines SoundNode, a simple StateNode that plays a sound and throws a status event upon completion.
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| file | TailWagNode.h [code] |
| | Defines TailWagNode, a simple StateNode that runs a TailWagMC motion command.
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| file | WalkNode.h [code] |
| | Describes WalkNode, a StateNode for walking in a direction.
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| file | WalkToTargetNode.cc [code] |
| | Implements WalkToTargetNode, a state node for walking towards a visual target.
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| file | WalkToTargetNode.h [code] |
| | Describes WalkToTargetNode, a state node for walking towards a visual target.
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