PaceTargetsMachine Class Reference#include <PaceTargetsMachine.h>
Inheritance diagram for PaceTargetsMachine:
[legend]List of all members.
Detailed Description
A StateMachine for walking back and forth between two (or more) pink balls.
Definition at line 9 of file PaceTargetsMachine.h.
Constructor & Destructor Documentation
| PaceTargetsMachine::PaceTargetsMachine |
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Member Function Documentation
| void PaceTargetsMachine::DoStart |
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Transitions should call this when you are entering the state, so it can enable its transitions.
Reimplemented from StateNode.
Definition at line 61 of file PaceTargetsMachine.cc. |
| void PaceTargetsMachine::setup |
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| void PaceTargetsMachine::teardown |
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This is called by DoStop() when you should destruct subnodes.
Default implementation will take care of the subnodes and their transitions, you only need to worry about any *other* memory which may have been allocated. If none, you may not need implement this function at all.
Reimplemented from StateNode.
Definition at line 66 of file PaceTargetsMachine.cc.
Referenced by ~PaceTargetsMachine(). |
Member Data Documentation
The documentation for this class was generated from the following files:
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