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Controller.hGo to the documentation of this file.00001 //-*-c++-*- 00002 #ifndef INCLUDED_Controller_h 00003 #define INCLUDED_Controller_h 00004 00005 #include "Controls/ControlBase.h" 00006 #include "Behaviors/BehaviorBase.h" 00007 #include "Events/EventBase.h" 00008 #include "Events/EventRouter.h" 00009 #include "Motion/MotionManager.h" 00010 #include "Wireless/Wireless.h" 00011 #include "Wireless/Socket.h" 00012 #include <stack> 00013 00014 //! Handles the menu/command system... when it detects the EmergencyStopMC is activated, it'll kick into high priority. 00015 /*! Keeps track of a command stack. A Control can designate another sub-control, which will receive events until it finishes\n 00016 * Events will then be sent to the parent again. 00017 * 00018 * The GUI uses the same commands as the user (makes it much easier to have only one parser). 00019 * The commands are: 00020 * - '<tt>!refresh</tt>' - redisplays the current control (handy on first connecting, or when other output has scrolled it off the screen) 00021 * - '<tt>!reset</tt>' - return to the root control 00022 * - '<tt>!next</tt>' - calls ControlBase::doNextItem() of the current control 00023 * - '<tt>!prev</tt>' - calls ControlBase::doPrevItem() of the current control 00024 * - '<tt>!select</tt>' - calls ControlBase::doSelect() of the current control 00025 * - '<tt>!cancel</tt>' - calls ControlBase::doCancel() of the current control 00026 * - '<tt>!dump_stack</tt>' - requests a dump of the current stack of submenus (useful if the GUI (re)connects and thus current robot state is unknown) 00027 * - '<tt>!msg </tt><i>text</i>' - sends <i>text</i> out as a TextMsgEvent; also note that any text entered on the console port while a GUI is also connected will also be sent as a TextMsgEvent, without needing the !input. 00028 * - '<tt>!root </tt><i>text</i>' - calls ControlBase::takeInput(<i>text</i>) on the root control 00029 * - '<tt>!hello</tt>' - responds with '<tt>hello\\n</tt><i>count</i>\\n' where <i>count</i> is the number of times '<tt>!hello</tt>' has been sent. Good for detecting first connection after boot vs. a reconnect. 00030 * - '<tt>!hilight</tt> [<i>n1</i> [<i>n2</i> [...]]]' - hilights zero, one, or more items in the menu 00031 * - '<tt>!input </tt><i>text</i>' - calls ControlBase::takeInput(text) on the currently hilighted control(s) 00032 * - '<tt>!set </tt><i>section</i><tt>.</tt><i>key</i><tt>=</tt><i>value</i>' - will be sent to Config::setValue(<i>section</i>,<i>key</i>,<i>value</i>) 00033 * - any text not beginning with '<tt>!</tt>' - sent to ControlBase::takeInput() of the current control 00034 * 00035 * In return, to send the menus to the GUI, the following messages are sent: (newlines are required where shown) 00036 * - '<tt>push</tt>' - signals a submenu has been activated 00037 * - '<tt>pop</tt>' - signals a submenu has been closed 00038 * - '<tt>refresh</tt>\n 00039 * <i>text:title</i>\n 00040 * <i>int:numitems</i>\n 00041 * <i>bool:hasSubmenus</i><sub>1</sub>\n 00042 * <i>bool:hilighted</i><sub>1</sub>\n 00043 * <i>text:item-title</i><sub>1</sub>\n 00044 * <i>text:item-description</i><sub>1</sub>\n 00045 * ...\n 00046 * <i>bool:hasSubmenus<sub>numitems</sub></i>\n 00047 * <i>bool:hilighted<sub>numitems</sub></i>\n 00048 * <i>text:item-title<sub>numitems</sub></i>\n 00049 * <i>text:item-description<sub>numitems</sub></i>' - refreshes the current menu\n 00050 * - '<tt>status</tt>\n 00051 * <i>text</i>' - sets the status bar to <i>text</i> (until the next refresh) 00052 * - '<tt>load</tt>\n 00053 * <i>text:classname</i>\n 00054 * <i>text:instancename</i>\n 00055 * <i>int:port</i>\n 00056 * [<i>arg1</i> [<i>arg2</i> [...]]]' - tells the GUI to load the java class named <i>classname</i>, and have it connect to <i>port</i>, passing it the argument list. 00057 * <i>classname</i> should contain a constructor of the form <tt>Classname(String </tt><i>host</i>, <tt>int </tt><i>port</i>, <tt>String </tt><i>args</i><tt>[])</tt> 00058 * the argument list is parsed as if it were on the console - unescaped or unquoted spaces will separate args into elements in the array 00059 * - '<tt>close</tt>\n 00060 * <i>text:instancename</i>' - calls <tt>close()</tt> on an object previously created by a <tt>load</tt> message. 00061 * The Java object is expected to contain a function <tt>void close()</tt>. 00062 * - '<tt>stack_dump</tt>\n 00063 * <i>int:depth</i>\n 00064 * <i>text:item-title</i><sub>1</sub>\n 00065 * ...\n 00066 * <i>text:item-title</i><sub>depth</sub>' - a listing of the current stack, first item is root, last item is current control 00067 * - '<tt>goodbye</tt>' - Indicates the connection is about to be closed purposefully, to differentiate from an accidental cut off. 00068 * 00069 * bool types are expected to be numerical values, 0 for false, 00070 * non-zero for true. 00071 * 00072 * <tt>load</tt> and <tt>close</tt> are intended to allow pop-up 00073 * windows for custom displays. 00074 * 00075 * The upstream is the responsibility of the individual Controls, but 00076 * the protocol is listed here to keep it together. When a control's 00077 * state changes, it's that control's responsiblity to refresh the UI 00078 * (LEDs, console, and GUI as appropriate). Thus, future extensions 00079 * to the upstream protocol are between the control which will use it 00080 * and the GUI. Future extensions to the downstream protocol would 00081 * involve changing Controller and the GUI. 00082 * 00083 * The Controller may connect to serr in the future to pop-up an alert 00084 * anytime output to serr occurs. 00085 * 00086 * Note that all state is maintained on the robot - even if the GUI 00087 * is connected, you can still use the buttons to interact with the 00088 * controller, and the GUI will update to reflect the changes. In 00089 * HCI (Human Computer Interaction) parlance, this is the MVC, 00090 * Model-View-Controller architecture, almost by necessity. (HCI 00091 * happens to be my double major when I was an undergrad ;) 00092 * 00093 * Also, the Controller is responsible for sending out TextMsgEvents 00094 * from user input it receives - either a !msg command from the 00095 * console or GUI, or <i>any text at all</i> which is received on the 00096 * console if there is already a GUI connected. 00097 * 00098 * These TextMsgEvents are always status events, and the duration 00099 * field is always 0. 00100 */ 00101 class Controller : public BehaviorBase, public EventTrapper { 00102 public: 00103 Controller() : BehaviorBase("Controller"), EventTrapper(), display(MotionManager::invalid_MC_ID), estop_id(MotionManager::invalid_MC_ID), root(NULL), cmdstack(), last_time(0), cur_time(0), nextEv_val(0), nextEv_dur(0), prevEv_val(0), prevEv_dur(0), alreadyGotBoth(false), isControlling(false), gui_comm(NULL) {init();} //!< Constructor 00104 Controller(ControlBase* r) : BehaviorBase("Controller"), EventTrapper(), display(MotionManager::invalid_MC_ID), estop_id(MotionManager::invalid_MC_ID), root(r), cmdstack(), last_time(0), cur_time(0), nextEv_val(0), nextEv_dur(0), prevEv_val(0), prevEv_dur(0), alreadyGotBoth(false), isControlling(false), gui_comm(NULL) { init(); } //!< Constructor, sets a default root control 00105 virtual ~Controller() { 00106 cout << "~Controller()..." << endl; 00107 delete root; 00108 theOneController=NULL; 00109 cout << "~Controller()-DONE" << endl; 00110 } //!< Destructor 00111 00112 //@{ 00113 //! event masks used by processEvent() 00114 static EventBase nextItem; 00115 static EventBase prevItem; 00116 static EventBase nextItemFast; 00117 static EventBase prevItemFast; 00118 static EventBase selectItem; 00119 static EventBase cancel; //@} 00120 00121 virtual void DoStart(); //!< register for events and resets the cmdstack 00122 virtual void DoStop(); //!< stop listening for events and resets the cmdstack 00123 virtual bool trapEvent(const EventBase& e); //!< passes an event to the top control 00124 virtual void processEvent(const EventBase& e); //!< just for e-stop activation/deactivation 00125 00126 void reset(); //!< will take the command stack back down to the root 00127 void refresh(); //!< refreshes the display, for times like sub-control dying, the previous control needs to reset it's display 00128 00129 void push(ControlBase* c); //!< puts a new control on top 00130 void pop(); //!< kills the top control, goes to previous 00131 ControlBase* top() { return cmdstack.top(); } //!< returns the current control 00132 00133 Controller& setRoot(ControlBase* r); //!< sets the root level control 00134 00135 Controller& setEStopID(MotionManager::MC_ID estopid); //!< Sets the emergency stop MC to monitor for pausing 00136 00137 static std::string getClassDescription() { return "Provides interface for activating/deactivating controls (and through them, behaviors)"; } 00138 virtual std::string getDescription() const { return getClassDescription(); } 00139 00140 00141 static void loadGUI(const std::string& type, const std::string& name, unsigned int port) {loadGUI(type,name,port,std::vector<std::string>());} //!< attempts to open a Java object on the desktop 00142 static void loadGUI(const std::string& type, const std::string& name, unsigned int port, const std::vector<std::string>& args); //!< attempts to open a Java object on the desktop 00143 static void closeGUI(const std::string& name); //!< calls close() on a Java object loaded with loadGUI() (on the desktop) 00144 00145 static int gui_comm_callback(char *buf, int bytes); //!< called by wireless when there's new data from the GUI 00146 static int console_callback(char *buf, int bytes); //!< called by wireless when someone has entered new data on the tekkotsu console (NOT cin) 00147 00148 protected: 00149 //! assigns appropriate values to the static event bases 00150 void init(); 00151 00152 //! called with each line that's entered on the tekkotsu console or from the GUI 00153 void takeLine(const std::string& s); 00154 00155 //! sets a config value - some values may require additional processing (done here) to have the new values take effect 00156 int setConfig(const char *str); 00157 00158 //! maintains top Control 00159 /*! @param next one of: @li NULL: pop() ::cmdstack @li ::cmdstack.top(): nothing @li other address: ::push(@a next) 00160 * @return true, all the time, for convenience from trapEvent() */ 00161 bool setNext(ControlBase* next); 00162 00163 //! called when the estop switches on 00164 /*! causes the top control to activate, registers for button events */ 00165 void activate(); 00166 00167 //! called when the estop switches off\n 00168 /*! causes the top control to deactivate, stops listening for buttons */ 00169 void deactivate(); 00170 00171 //! @brief returns true if a valid control is available on the stack 00172 /*! if the stack is empty, will push root if it's non-null */ 00173 bool chkCmdStack(); 00174 00175 //! invalid_MC_ID if not active, otherwise id of high priority LEDs 00176 MotionManager::MC_ID display; 00177 00178 //! the EmergencyStopMC MC_ID that this Controller is monitoring 00179 MotionManager::MC_ID estop_id; 00180 00181 //! the base control, if cmdstack underflows, it will be reset to this 00182 ControlBase * root; 00183 00184 /*! @brief the stack of the current control hierarchy\n 00185 * should never contain NULL entries */ 00186 std::stack< ControlBase* > cmdstack; 00187 00188 //! returns true when the current time and last time are in different periods 00189 static bool calcPulse(unsigned int t, unsigned int last, unsigned int period) { 00190 if(period<t-last) 00191 return true; 00192 bool nextclock=(t/period)&1; 00193 bool lastclock=(last/period)&1; 00194 return (lastclock!=nextclock); 00195 } 00196 00197 00198 unsigned int last_time; //!< the time of the last event 00199 unsigned int cur_time; //!< the time of the current event (do*() can check this instead of calling get_time() ) 00200 float nextEv_val; //!< the magnitude of the last next event (::nextItem) 00201 unsigned int nextEv_dur; //!< the duration of the last next event (::nextItem) 00202 float prevEv_val; //!< the magnitude of the last prev event (::prevItem) 00203 unsigned int prevEv_dur; //!< the duration of the last prev event (::prevItem) 00204 bool alreadyGotBoth; //!< if doReadStdIn() was already called, but the buttons are both still down 00205 bool isControlling; //!< true if the Controller is currently active (in the activate()/deactivate() sense, not DoStart()/DoStop() sense - use isActive() for that...) 00206 00207 Socket * gui_comm; //!< the socket to listen on for the gui 00208 static Controller * theOneController; //!< currently can't pull connection socket off of server socket, so only one Controller 00209 00210 private: 00211 Controller(const Controller&); //!< shouldn't be called... 00212 Controller& operator=(const Controller&); //!< shouldn't be called... 00213 }; 00214 00215 /*! @file 00216 * @brief Describes Controller class, a behavior that should be started whenever the emergency stop goes on to provide menus for robot control 00217 * @author ejt (Creator) 00218 * 00219 * $Author: ejt $ 00220 * $Name: tekkotsu-2_3 $ 00221 * $Revision: 1.32 $ 00222 * $State: Exp $ 00223 * $Date: 2005/01/05 20:28:35 $ 00224 */ 00225 00226 #endif |
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