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Demos Directory Reference

/usr0/ejt/Tekkotsu_2.2.2/Behaviors/Demos/


Files

file  AlanBehavior.h [code]
 Defines AlanBehavior, a little demo behavior which lifts a leg higher as more pressure is put on the back head button.
file  ASCIIVisionBehavior.cc [code]
file  ASCIIVisionBehavior.h [code]
 Defines ASCIIVisionBehavior, which streams low-resolution ASCII-art of the camera image to sout.
file  AutoGetupBehavior.h [code]
 Defines AutoGetupBehavior, a little background behavior to keep the robot on its feet.
file  BanditMachine.h [code]
 Defines BanditMachine, A state machine for playing k-armed bandit.
file  BatteryMonitorBehavior.h [code]
 Defines BatteryMonitorBehavior, a background behavior to trigger BatteryMonitorMC to warn when the power is low.
file  CameraBehavior.cc [code]
 Implements CameraBehavior, for taking pictures.
file  CameraBehavior.h [code]
 Describes CameraBehavior, for taking pictures.
file  ChaseBallBehavior.cc [code]
 Implements ChaseBallBehavior, which runs around after whatever the dog sees.
file  ChaseBallBehavior.h [code]
 Describes ChaseBallBehavior, which runs around after whatever the dog sees.
file  CrashTestBehavior.h [code]
 Defines CrashTestBehavior, demonstrates (lack of) blocking using serr to (not) pinpoint a crash.
file  DriveMeBehavior.cc [code]
 Implements DriveMeBehavior, a very simple behavior that asks the user for WalkMC walking parameters and a walk duration.
file  DriveMeBehavior.h [code]
 Describes DriveMeBehavior, a very simple behavior that asks the user for WalkMC walking parameters and a walk duration.
file  ExploreMachine.cc [code]
 Describes ExploreMachine, a state machine for exploring an environment (or searching for an object).
file  ExploreMachine.h [code]
 Describes ExploreMachine, a state machine for exploring an environment (or searching for an object).
file  FollowHeadBehavior.cc [code]
 Implements FollowHeadBehavior, walks where the head is pointing.
file  FollowHeadBehavior.h [code]
 Describes FollowHeadBehavior, walks where the head is pointing.
file  FreezeTestBehavior.h [code]
 Defines FreezeTestBehavior, demonstrates (lack of) blocking using serr to (not) pinpoint a crash.
file  GroundPlaneBehavior.h [code]
 Defines GroundPlaneBehavior, which reports the location of the center of the camera image on the ground plane.
file  HeadLevelBehavior.h [code]
 Defines HeadLevelBehavior, which a prototypes head leveler.
file  HelloWorldBehavior.h [code]
 Defines HelloWorldBehavior, a little demo of text output (serr, sout, and cout).
file  karmedbandit.h [code]
 Defines karmedbandit - implements an algorithm which makes decisions regarding an adversarial k-armed bandit.
file  KinematicSampleBehavior.h [code]
 Defines KinematicSampleBehavior, which uses kinematics to mirror leg positions (note that it mirrors the paw position - not necessarily the joint angles used to get there!).
file  KinematicSampleBehavior2.h [code]
 Defines KinematicSampleBehavior2, which uses kinematics to make the back toe (Toe{LR}BkPaw) touch the lower thigh (Lower{LeftBackL,RightBackR}FrThigh).
file  LookForSoundBehavior.h [code]
 Defines LookForSoundBehavior, which turns head to sound source, estimated by average volume difference between left and right ears.
file  MCRepeater.h [code]
 Defines MCRepeater, which sends a given MotionCommand to MotionManager, waits until it autoprunes, and then sends it again.
file  MotionStressTestBehavior.h [code]
 Defines MotionStressTestBehavior, which uses a separate MotionCommand for each of several joints to test for region leaks.
file  PaceTargetsMachine.cc [code]
 Implements PaceTargetsMachine, a StateMachine for walking back and forth between two visual targets.
file  PaceTargetsMachine.h [code]
 Describes PaceTargetsMachine, a StateMachine for walking back and forth between two (or more) pink balls.
file  RelaxBehavior.h [code]
 Describes RelaxBehavior, which sets all the pids to zero for the tail and legs servos.
file  SimpleChaseBallBehavior.h [code]
 Describes SimpleChaseBallBehavior, which runs around after whatever the dog sees.
file  SoundTestBehavior.h [code]
 Defines the SoundTestBehavior demo, which allows you to experiment with playing sounds different ways.
file  StareAtBallBehavior.cc [code]
 Implements StareAtBallBehavior, which points the head at the ball.
file  StareAtBallBehavior.h [code]
 Describes StareAtBallBehavior, which runs around after whatever the dog sees.
file  StareAtPawBehavior.h [code]
 Defines StareAtPawBehavior, which uses CMPack kinematics to track the paw which last received a button press with the camera.
file  StareAtPawBehavior2.h [code]
 Defines StareAtPawBehavior2, which uses new-style ROBOOP kinematics to track the paw which last received a button press with the camera.
file  ToggleHeadLightBehavior.h [code]
 Defines ToggleHeadLightBehavior, which will open or close the head light on an ERS-220.
file  WallTestBehavior.cc [code]
file  WallTestBehavior.h [code]
 Defines WallTestBehavior, which measures the relative angle of any walls to the front, left, or right.
file  WorldStateVelDaemon.h [code]
 Defines WorldStateVelDaemon, which listens for LocomotionEvents and updates the velocity fields of WorldState.

Tekkotsu v2.2.2
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