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MotionSequenceMC< MAXMOVE > Class Template Reference#include <MotionSequenceMC.h>
Inheritance diagram for MotionSequenceMC< MAXMOVE >: ![]() Detailed Descriptiontemplate<unsigned int MAXMOVE>
Instantiates MotionSequenceEngines - when you want to run a motion sequence, make one of these.
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Public Member Functions | |
MotionSequenceMC () | |
constructor | |
MotionSequenceMC (const char *filename) | |
constructor, loads from a file and then resets the playtime to beginning and begins to play | |
virtual | ~MotionSequenceMC () |
destructor | |
virtual int | isDirty () |
not used by MotionManager at the moment, but could be used to reduce recomputation, and you may find it useful | |
virtual int | isAlive () |
used to prune "dead" motions from the MotionManager | |
virtual int | updateOutputs () |
is called once per update cycle, can do any processing you need to change your priorities or set output commands on the MotionManager | |
virtual void | clear () |
empties out the sequence (constant time operation - faster than a series of pops) | |
virtual unsigned int | getMaxFrames () const |
returns the maximum number of key frames (Move's) which can be stored, determined by the instantiating MotionSequenceMC's template parameter | |
virtual unsigned int | getUsedFrames () const |
returns the number of used key frames (Move's) which have been stored by the instantiation MotionSequenceEngine subclass | |
Static Public Attributes | |
static const unsigned int | CAPACITY = MAXMOVE |
allows recovery of capacity in a general way (MAXMOVE may, and probably will, be obscured by a typedef) | |
Protected Types | |
typedef ListMemBuf< Move, MAXMOVE, Move_idx_t > | list_t |
shorthand for the ListMemBuf that stores all of the movement frames | |
Protected Member Functions | |
virtual Move & | getKeyFrame (Move_idx_t x) |
returns the Move struct corresponding to x in the subclass's actual data structure | |
virtual const Move & | getKeyFrame (Move_idx_t x) const |
returns the Move struct corresponding to x in the subclass's actual data structure | |
virtual Move_idx_t | newKeyFrame () |
causes subclass to create a new Move structure, returns its index | |
virtual void | eraseKeyFrame (Move_idx_t x) |
causes subclass to mark the corresponding Move structure as free | |
void | setRange (unsigned int t, Move_idx_t &prev, Move_idx_t &next) const |
Sets prev and next to the appropriate values for the given time and output index. | |
Protected Attributes | |
list_t | moves |
stores all of the movement keyframes |
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shorthand for the ListMemBuf that stores all of the movement frames
Definition at line 82 of file MotionSequenceMC.h. |
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constructor
Definition at line 20 of file MotionSequenceMC.h. |
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constructor, loads from a file and then resets the playtime to beginning and begins to play
Definition at line 26 of file MotionSequenceMC.h. |
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destructor
Definition at line 34 of file MotionSequenceMC.h. |
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empties out the sequence (constant time operation - faster than a series of pops)
Implements MotionSequenceEngine. Definition at line 65 of file MotionSequenceMC.h. Referenced by MotionSequenceMC< MAXMOVE >::MotionSequenceMC(). |
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causes subclass to mark the corresponding Move structure as free
Implements MotionSequenceEngine. Definition at line 95 of file MotionSequenceMC.h. |
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returns the Move struct corresponding to x in the subclass's actual data structure
Implements MotionSequenceEngine. Definition at line 88 of file MotionSequenceMC.h. |
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returns the Move struct corresponding to x in the subclass's actual data structure
Implements MotionSequenceEngine. Definition at line 87 of file MotionSequenceMC.h. |
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returns the maximum number of key frames (Move's) which can be stored, determined by the instantiating MotionSequenceMC's template parameter
Implements MotionSequenceEngine. Definition at line 77 of file MotionSequenceMC.h. |
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returns the number of used key frames (Move's) which have been stored by the instantiation MotionSequenceEngine subclass
Implements MotionSequenceEngine. Definition at line 78 of file MotionSequenceMC.h. |
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used to prune "dead" motions from the MotionManager note that a motion could be "paused" or inactive and therefore not dirty, but still alive, biding its time to "strike" ;)
Implements MotionCommand. Definition at line 37 of file MotionSequenceMC.h. |
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not used by MotionManager at the moment, but could be used to reduce recomputation, and you may find it useful
Implements MotionCommand. Definition at line 36 of file MotionSequenceMC.h. |
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causes subclass to create a new Move structure, returns its index
Implements MotionSequenceEngine. Definition at line 89 of file MotionSequenceMC.h. |
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Sets prev and next to the appropriate values for the given time and output index.
Implements MotionSequenceEngine. Definition at line 96 of file MotionSequenceMC.h. Referenced by MotionSequenceMC< MAXMOVE >::updateOutputs(). |
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is called once per update cycle, can do any processing you need to change your priorities or set output commands on the MotionManager
Implements MotionCommand. Definition at line 40 of file MotionSequenceMC.h. |
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allows recovery of capacity in a general way (MAXMOVE may, and probably will, be obscured by a typedef)
Definition at line 17 of file MotionSequenceMC.h. |
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stores all of the movement keyframes
Definition at line 85 of file MotionSequenceMC.h. Referenced by MotionSequenceMC< MAXMOVE >::clear(), MotionSequenceMC< MAXMOVE >::eraseKeyFrame(), MotionSequenceMC< MAXMOVE >::getKeyFrame(), MotionSequenceMC< MAXMOVE >::getMaxFrames(), MotionSequenceMC< MAXMOVE >::getUsedFrames(), MotionSequenceMC< MAXMOVE >::MotionSequenceMC(), MotionSequenceMC< MAXMOVE >::newKeyFrame(), MotionSequenceMC< MAXMOVE >::setRange(), and MotionSequenceMC< MAXMOVE >::updateOutputs(). |
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