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StareAtPawBehavior Class Reference

#include <StareAtPawBehavior.h>

Inheritance diagram for StareAtPawBehavior:

Inheritance graph
[legend]
List of all members.

Detailed Description

Uses CMPack kinematics to track the paw which last received a button press with the camera.

This is the "old" way of doing things, using CMPack kinematics... compare to StareAtPawBehavior2 for new-style kinematics

Definition at line 15 of file StareAtPawBehavior.h.

Public Member Functions

 StareAtPawBehavior ()
 constructor
virtual void DoStart ()
 By default, merely adds to the reference counter (through AddReference()); Note you should still call this from your overriding methods.
virtual void DoStop ()
 By default, subtracts from the reference counter (RemoveReference()), and thus may deletex if zero; Don't forget to still call this when you override this; Warning: call this at the end of your DoStop(), not beginning (it might delete this ).
virtual void processEvent (const EventBase &e)
 By defining here, allows you to get away with not supplying a processEvent() function for the EventListener interface. By default, does nothing.
virtual std::string getDescription () const
 Gives a short description of what this particular instantiation does (in case a more specific description is needed on an individual basis).

Static Public Member Functions

static std::string getClassDescription ()
 Gives a short description of what this class of behaviors does... you should override this (but don't have to).

Protected Attributes

LegOrder_t lastLeg
 last leg to have it's button pressed, i.e. the one we are looking at
MotionManager::MC_ID pointID
 the HeadPointerMC we are using to do the looking
double head_angles [JointsPerLeg]
 temporary storage of the head angles we desire


Constructor & Destructor Documentation

StareAtPawBehavior::StareAtPawBehavior  )  [inline]
 

constructor

Definition at line 18 of file StareAtPawBehavior.h.


Member Function Documentation

virtual void StareAtPawBehavior::DoStart  )  [inline, virtual]
 

By default, merely adds to the reference counter (through AddReference()); Note you should still call this from your overriding methods.

Reimplemented from BehaviorBase.

Definition at line 22 of file StareAtPawBehavior.h.

virtual void StareAtPawBehavior::DoStop  )  [inline, virtual]
 

By default, subtracts from the reference counter (RemoveReference()), and thus may deletex if zero; Don't forget to still call this when you override this; Warning: call this at the end of your DoStop(), not beginning (it might delete this ).

Reimplemented from BehaviorBase.

Definition at line 31 of file StareAtPawBehavior.h.

static std::string StareAtPawBehavior::getClassDescription  )  [inline, static]
 

Gives a short description of what this class of behaviors does... you should override this (but don't have to).

If you do override this, also consider overriding getDescription() to return it

Reimplemented from BehaviorBase.

Definition at line 82 of file StareAtPawBehavior.h.

Referenced by getDescription().

virtual std::string StareAtPawBehavior::getDescription  )  const [inline, virtual]
 

Gives a short description of what this particular instantiation does (in case a more specific description is needed on an individual basis).

By default simply returns getName(), because any calls from a BehaviorBase function to getClassDescription() are going to call BehaviorBase::getClassDescription(), not ~YourSubClass~::getClassDescription(), because static functions can't be virtual in C++ (doh!)

This means that getDescription called on a pointer to a BehaviorBase of unknown subtype would always return an empty string, which is pretty useless. So instead we return the name in this situation. If you want getDescription to return getClassDescription, you'll have to override it in your subclass to do so.

Reimplemented from BehaviorBase.

Definition at line 83 of file StareAtPawBehavior.h.

virtual void StareAtPawBehavior::processEvent const EventBase e  )  [inline, virtual]
 

By defining here, allows you to get away with not supplying a processEvent() function for the EventListener interface. By default, does nothing.

Reimplemented from BehaviorBase.

Definition at line 38 of file StareAtPawBehavior.h.


Member Data Documentation

double StareAtPawBehavior::head_angles[JointsPerLeg] [protected]
 

temporary storage of the head angles we desire

Definition at line 88 of file StareAtPawBehavior.h.

Referenced by DoStart(), and processEvent().

LegOrder_t StareAtPawBehavior::lastLeg [protected]
 

last leg to have it's button pressed, i.e. the one we are looking at

Definition at line 86 of file StareAtPawBehavior.h.

Referenced by processEvent(), and StareAtPawBehavior().

MotionManager::MC_ID StareAtPawBehavior::pointID [protected]
 

the HeadPointerMC we are using to do the looking

Definition at line 87 of file StareAtPawBehavior.h.

Referenced by DoStart(), DoStop(), processEvent(), and StareAtPawBehavior().


The documentation for this class was generated from the following file:

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