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SoundManager::PlayState Struct Reference

#include <SoundManager.h>

List of all members.


Detailed Description

Holds data about sounds currently being played.

Definition at line 222 of file SoundManager.h.

Public Member Functions

 PlayState ()
 constructor

Public Attributes

Snd_ID snd_id
 index of sound
unsigned int offset
 position in the sound
unsigned int cumulative
 total time of playing (over queued sounds)
Play_ID next_id
 lets you queue for continuous sound, or loop


Constructor & Destructor Documentation

SoundManager::PlayState::PlayState  ) 
 

constructor

Definition at line 687 of file SoundManager.cc.


Member Data Documentation

unsigned int SoundManager::PlayState::cumulative
 

total time of playing (over queued sounds)

Definition at line 226 of file SoundManager.h.

Play_ID SoundManager::PlayState::next_id
 

lets you queue for continuous sound, or loop

Definition at line 227 of file SoundManager.h.

unsigned int SoundManager::PlayState::offset
 

position in the sound

Definition at line 225 of file SoundManager.h.

Referenced by SoundManager::MixChannel(), SoundManager::MixChannelAdditively(), and SoundManager::updateChannels().

Snd_ID SoundManager::PlayState::snd_id
 

index of sound

Definition at line 224 of file SoundManager.h.

Referenced by SoundManager::MixChannel(), SoundManager::MixChannelAdditively(), and SoundManager::updateChannels().


The documentation for this struct was generated from the following files:

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