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Files |
| file | AlanBehavior.h |
| | Defines AlanBehavior, a little demo behavior which lifts a leg higher as more pressure is put on the back head button.
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| file | ASCIIVisionBehavior.cc |
| file | ASCIIVisionBehavior.h |
| | Defines ASCIIVisionBehavior, which streams low-resolution ASCII-art of the camera image to sout.
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| file | AutoGetupBehavior.h |
| | Defines AutoGetupBehavior, a little background behavior to keep the robot on its feet.
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| file | BanditMachine.h |
| | Defines BanditMachine, A state machine for playing k-armed bandit.
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| file | BatteryMonitorBehavior.h |
| | Defines BatteryMonitorBehavior, a background behavior to trigger BatteryMonitorMC to warn when the power is low.
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| file | CameraBehavior.cc |
| | Implements CameraBehavior, for taking pictures.
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| file | CameraBehavior.h |
| | Describes CameraBehavior, for taking pictures.
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| file | ChaseBallBehavior.cc |
| | Implements ChaseBallBehavior, which runs around after whatever the dog sees.
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| file | ChaseBallBehavior.h |
| | Describes ChaseBallBehavior, which runs around after whatever the dog sees.
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| file | CrashTestBehavior.h |
| | Defines CrashTestBehavior, demonstrates (lack of) blocking using serr to (not) pinpoint a crash.
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| file | DriveMeBehavior.cc |
| | Implements DriveMeBehavior, a very simple behavior that asks the user for WalkMC walking parameters and a walk duration.
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| file | DriveMeBehavior.h |
| | Describes DriveMeBehavior, a very simple behavior that asks the user for WalkMC walking parameters and a walk duration.
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| file | ExploreMachine.h |
| | Describes ExploreMachine, a state machine for exploring an environment (or searching for an object).
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| file | FollowHeadBehavior.cc |
| | Implements FollowHeadBehavior, walks where the head is pointing.
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| file | FollowHeadBehavior.h |
| | Describes FollowHeadBehavior, walks where the head is pointing.
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| file | FreezeTestBehavior.h |
| | Defines FreezeTestBehavior, demonstrates (lack of) blocking using serr to (not) pinpoint a crash.
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| file | GroundPlaneBehavior.h |
| | Defines GroundPlaneBehavior, which reports the location of the center of the camera image on the ground plane.
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| file | HeadLevelBehavior.h |
| | Defines HeadLevelBehavior, which a prototypes head leveler.
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| file | HelloWorldBehavior.h |
| | Defines HelloWorldBehavior, a little demo of text output (serr, sout, and cout).
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| file | karmedbandit.h |
| | Defines karmedbandit - implements an algorithm which makes decisions regarding an adversarial k-armed bandit.
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| file | KinematicSampleBehavior.h |
| | Defines KinematicSampleBehavior, which uses kinematics to mirror leg positions (note that it mirrors the paw position - not necessarily the joint angles used to get there!).
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| file | KinematicSampleBehavior2.h |
| | Defines KinematicSampleBehavior2, which uses kinematics to make the back toe (Toe{LR}BkPaw) touch the lower thigh (Lower{LeftBackL,RightBackR}FrThigh).
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| file | LookForSoundBehavior.h |
| file | MCRepeater.h |
| | Defines MCRepeater, which sends a given MotionCommand to MotionManager, waits until it autoprunes, and then sends it again.
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| file | MotionStressTestBehavior.h |
| | Defines MotionStressTestBehavior, which uses a separate MotionCommand for each of several joints to test for region leaks.
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| file | PaceTargetsMachine.cc |
| | Implements PaceTargetsMachine, a StateMachine for walking back and forth between two visual targets.
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| file | PaceTargetsMachine.h |
| | Describes PaceTargetsMachine, a StateMachine for walking back and forth between two (or more) pink balls.
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| file | RelaxBehavior.h |
| | Describes RelaxBehavior, which sets all the pids to zero for the tail and legs servos.
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| file | SimpleChaseBallBehavior.h |
| | Describes SimpleChaseBallBehavior, which runs around after whatever the dog sees.
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| file | SoundTestBehavior.h |
| | Defines the SoundTestBehavior demo, which allows you to experiment with playing sounds different ways.
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| file | StareAtBallBehavior.cc |
| | Implements StareAtBallBehavior, which points the head at the ball.
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| file | StareAtBallBehavior.h |
| | Describes StareAtBallBehavior, which runs around after whatever the dog sees.
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| file | StareAtPawBehavior.h |
| | Defines StareAtPawBehavior, which uses kinematics to track the paw which last received a button press with the camera.
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| file | StareAtPawBehavior2.h |
| | Defines StareAtPawBehavior2, which uses kinematics to track the paw which last received a button press with the camera.
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| file | ToggleHeadLightBehavior.h |
| | Defines ToggleHeadLightBehavior, which will open or close the head light on an ERS-220.
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| file | WalkToTargetMachine.cc |
| | Implements WalkToTargetMachine, a state machine for walking towards a visual target.
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| file | WalkToTargetMachine.h |
| | Describes WalkToTargetMachine, a state machine for walking towards a visual target.
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| file | WallTestBehavior.cc |
| file | WallTestBehavior.h |
| | Defines WallTestBehavior, which measures the relative angle of any walls to the front, left, or right.
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| file | WorldStateVelDaemon.h |
| | Defines WorldStateVelDaemon, which listens for LocomotionEvents and updates the velocity fields of WorldState.
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