MotionManager.cc File Reference
Detailed Description
Implements MotionManager, simplifies sharing of MotionCommand's and provides mutual exclusion to their access.
- Author:
- ejt (Creator)
- Author
- ejt
- Name
- tekkotsu-2_1
- Revision
- 1.34
- State
- Exp
- Date
- 2004/02/07 01:02:29
Definition in file MotionManager.cc.
#include "MotionManager.h"
#include "Shared/debuget.h"
#include "Shared/WorldState.h"
#include "Events/EventRouter.h"
#include "Shared/ERS210Info.h"
#include "Shared/ERS220Info.h"
#include "Shared/ERS7Info.h"
#include <list>
Include dependency graph for MotionManager.cc:
Go to the source code of this file.
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Typedefs |
typedef unsigned int | uint |
| just for convenience
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Variables |
MotionManager * | motman = NULL |
| anyone who #includes MotionManager.h will be wanting to use the global motman... don't want multiple of these! created by MotoObj
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Typedef Documentation
typedef unsigned int uint
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Variable Documentation
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anyone who #includes MotionManager.h will be wanting to use the global motman... don't want multiple of these! created by MotoObj
Definition at line 12 of file MotionManager.cc.
Referenced by PostureEditor::activate(), Controller::activate(), MMAccessor< MC_t >::checkin(), MMAccessor< MC_t >::checkout(), PostureEditor::deactivate(), Controller::deactivate(), MMCombo::DoInit(), MCValueEditControl< T >::doSelect(), WalkToTargetMachine::DoStart(), WalkControllerBehavior::DoStart(), ToggleHeadLightBehavior::DoStart(), StartupBehavior::DoStart(), StareAtBallBehavior::DoStart(), SimpleChaseBallBehavior::DoStart(), RelaxBehavior::DoStart(), MCRepeater::DoStart(), HeadPointControllerBehavior::DoStart(), HeadLevelBehavior::DoStart(), FollowHeadBehavior::DoStart(), DriveMeBehavior::DoStart(), Controller::DoStart(), ChaseBallBehavior::DoStart(), CameraBehavior::DoStart(), BanditMachine::DoStart(), AlanBehavior::DoStart(), Aibo3DControllerBehavior::DoStart(), WalkToTargetMachine::DoStop(), WalkControllerBehavior::DoStop(), ToggleHeadLightBehavior::DoStop(), StartupBehavior::DoStop(), StareAtBallBehavior::DoStop(), SimpleChaseBallBehavior::DoStop(), RelaxBehavior::DoStop(), PlayMotionSequenceNode< SIZE >::DoStop(), HeadPointControllerBehavior::DoStop(), HeadLevelBehavior::DoStop(), FollowHeadBehavior::DoStop(), DriveMeBehavior::DoStop(), Controller::DoStop(), ChaseBallBehavior::DoStop(), CameraBehavior::DoStop(), BanditMachine::DoStop(), AlanBehavior::DoStop(), Aibo3DControllerBehavior::DoStop(), MMCombo::GotMotionManager(), MMCombo::GotMotionMsg(), MMAccessor< MC_t >::MMAccessor(), MMAccessor< MC_t >::operator=(), BanditMachine::PressNode::PressNode(), WalkToTargetMachine::processEvent(), StartupBehavior::processEvent(), StareAtBallBehavior::processEvent(), MCRepeater::processEvent(), HeadLevelBehavior::processEvent(), FollowHeadBehavior::processEvent(), DriveMeBehavior::processEvent(), ChaseBallBehavior::processEvent(), BatteryMonitorBehavior::processEvent(), AutoGetupBehavior::processEvent(), MMCombo::ReadySendJoints(), EmergencyStopMC::releaseJoints(), RunSequenceControl< SequenceSize >::selectedFile(), LoadWalkControl::selectedFile(), LoadPostureControl::selectedFile(), Controller::setEStopID(), ExploreMachine::setup(), WalkNode::setWalkID(), BatteryMonitorBehavior::startWarning(), BatteryMonitorBehavior::stopWarning(), SaveWalkControl::takeInput(), WalkNode::teardown(), PlayMotionSequenceNode< SIZE >::teardown(), ExploreMachine::teardown(), LedEngine::updateLEDs(), PlayMotionSequenceNode< SIZE >::updateMS(), WalkMC::updateOutputs(), TailWagMC::updateOutputs(), RemoteControllerMC::updateOutputs(), PostureMC::updateOutputs(), PIDMC::updateOutputs(), MotionSequenceMC< MAXMOVE >::updateOutputs(), LedMC::updateOutputs(), HeadPointerMC::updateOutputs(), DynamicMotionSequence::updateOutputs(), Aibo3DControllerBehavior::updateRC(), WalkNode::updateWalk(), BanditMachine::WaitNode::WaitNode(), BanditMachine::PressNode::~PressNode(), and BanditMachine::WaitNode::~WaitNode(). |
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