BanditMachine::DecideNode Class Reference#include <BanditMachine.h>
Inheritance diagram for BanditMachine::DecideNode:
[legend]List of all members.
Detailed Description
uses one of the algorithms in karmedbandit.h to decide which paw to press next
Definition at line 122 of file BanditMachine.h.
Constructor & Destructor Documentation
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constructor
- Parameters:
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n | name of the node |
p | the parent node |
bandito | the decision making algorithm to use (look in karmedbandit.h) |
left | the PressNode to go to if the left paw is chosen |
right | the PressNode to go to if the right paw is chosen |
Definition at line 131 of file BanditMachine.h. |
BanditMachine::DecideNode::DecideNode |
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const DecideNode & |
node |
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[private] |
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Member Function Documentation
virtual void BanditMachine::DecideNode::DoStart |
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[inline, virtual] |
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Transitions should call this when you are entering the state, so it can enable its transitions.
Reimplemented from StateNode.
Definition at line 134 of file BanditMachine.h. |
Member Data Documentation
The documentation for this class was generated from the following file:
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