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#include <StareAtBallBehavior.h>
Inheritance diagram for StareAtBallBehavior:

Definition at line 9 of file StareAtBallBehavior.h.
Public Member Functions | |
| StareAtBallBehavior () | |
| constructor | |
| virtual | ~StareAtBallBehavior () |
| destructor | |
| virtual void | DoStart () |
| adds a headpointer and a listens for vision events | |
| virtual void | DoStop () |
| removes motion commands and stops listening | |
| virtual void | processEvent (const EventBase &event) |
| sets the head to point at the object and sets the body to move where the head points | |
| virtual std::string | getName () const |
| Identifies the behavior in menus and such. | |
Static Public Member Functions | |
| std::string | getClassDescription () |
| Gives a short description of what this class of behaviors does... you should override this (but don't have to). | |
Protected Attributes | |
| MotionManager::MC_ID | headpointer_id |
| a HeadPointerMC object | |
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constructor
Definition at line 12 of file StareAtBallBehavior.h. |
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destructor
Definition at line 16 of file StareAtBallBehavior.h. |
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adds a headpointer and a listens for vision events
Reimplemented from BehaviorBase. Definition at line 11 of file StareAtBallBehavior.cc. Referenced by BanditMachine::DoStart(). |
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removes motion commands and stops listening
Reimplemented from BehaviorBase. Definition at line 17 of file StareAtBallBehavior.cc. Referenced by BanditMachine::DoStop(). |
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Gives a short description of what this class of behaviors does... you should override this (but don't have to).
Reimplemented from BehaviorBase. Definition at line 28 of file StareAtBallBehavior.h. |
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Identifies the behavior in menus and such.
Implements BehaviorBase. Definition at line 27 of file StareAtBallBehavior.h. |
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sets the head to point at the object and sets the body to move where the head points
Reimplemented from BehaviorBase. Definition at line 24 of file StareAtBallBehavior.cc. |
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a HeadPointerMC object
Definition at line 31 of file StareAtBallBehavior.h. Referenced by DoStart(), DoStop(), processEvent(), and StareAtBallBehavior(). |
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