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#include <PaceTargetsMachine.h>
Inheritance diagram for PaceTargetsMachine:

Definition at line 9 of file PaceTargetsMachine.h.
Public Member Functions | |
| PaceTargetsMachine () | |
| constructor | |
| virtual void | setup () |
| virtual void | DoStart () |
| Transitions should call this when you are entering the state, so it can enable its transitions. | |
| virtual void | teardown () |
| This is called by DoStop() when you should destruct subnodes. | |
Protected Attributes | |
| StateNode * | start |
| the node to be started first upon activation | |
Private Member Functions | |
| PaceTargetsMachine (const PaceTargetsMachine &) | |
| don't call | |
| PaceTargetsMachine | operator= (const PaceTargetsMachine &) |
| don't call | |
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constructor
Definition at line 12 of file PaceTargetsMachine.h. |
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don't call
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Transitions should call this when you are entering the state, so it can enable its transitions.
Reimplemented from StateNode. Definition at line 59 of file PaceTargetsMachine.cc. |
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don't call
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Reimplemented from StateNode. Definition at line 13 of file PaceTargetsMachine.cc. |
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This is called by DoStop() when you should destruct subnodes.
Reimplemented from StateNode. Definition at line 64 of file PaceTargetsMachine.cc. |
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the node to be started first upon activation
Definition at line 20 of file PaceTargetsMachine.h. Referenced by DoStart(), PaceTargetsMachine(), and setup(). |
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Generated Wed Jan 21 03:23:20 2004 by Doxygen 1.3.4 |