| Homepage | Demos | Overview | Downloads | Tutorials | Reference | Credits |
#include <BanditMachine.h>
Inheritance diagram for BanditMachine::PressNode:

Definition at line 79 of file BanditMachine.h.
Public Member Functions | |
| PressNode (const char *n, StateNode *p, unsigned int idx) | |
| constructor | |
| virtual | ~PressNode () |
| destructor | |
| virtual void | DoStart () |
| Transitions should call this when you are entering the state, so it can enable its transitions. | |
| virtual void | DoStop () |
| Transitions should call this when you are leaving the state, so it can disable its transitions. | |
Protected Attributes | |
| MotionManager::MC_ID | press_id |
| the MC_ID of the MotionSequenceMC being used to do the press | |
| unsigned int | index |
| the joint index of the paw to move | |
|
||||||||||||||||
|
constructor
Definition at line 86 of file BanditMachine.h. |
|
|
destructor
Definition at line 99 of file BanditMachine.h. |
|
|
Transitions should call this when you are entering the state, so it can enable its transitions.
Reimplemented from StateNode. Definition at line 102 of file BanditMachine.h. |
|
|
Transitions should call this when you are leaving the state, so it can disable its transitions.
Reimplemented from StateNode. Definition at line 109 of file BanditMachine.h. |
|
|
the joint index of the paw to move
Definition at line 118 of file BanditMachine.h. Referenced by DoStart(), and PressNode(). |
|
|
the MC_ID of the MotionSequenceMC being used to do the press
Definition at line 117 of file BanditMachine.h. Referenced by DoStart(), DoStop(), PressNode(), and ~PressNode(). |
|
Tekkotsu v2.0 |
Generated Wed Jan 21 03:23:02 2004 by Doxygen 1.3.4 |