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Definition in file BanditMachine.h.
#include "Behaviors/StateNode.h"
#include "Behaviors/Demos/StareAtBallBehavior.h"
#include "Shared/SharedObject.h"
#include "Motion/PostureMC.h"
#include "Motion/MotionSequenceMC.h"
#include "Motion/LedMC.h"
#include "Behaviors/Transitions/TimeOutTrans.h"
#include "Behaviors/Transitions/SmoothCompareTrans.h"
#include "Behaviors/Nodes/OutputNode.h"
#include "SoundPlay/SoundManager.h"
#include "Shared/ProjectInterface.h"
#include "Behaviors/Demos/karmedbandit.h"
Include dependency graph for BanditMachine.h:

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Go to the source code of this file.
Classes | |
| class | BanditMachine |
| Plays K-armed bandit. More... | |
| class | BanditMachine::DecideNode |
| uses one of the algorithms in karmedbandit.h to decide which paw to press next More... | |
| class | BanditMachine::PressNode |
| This node is used to move a paw down using a MotionSequenceMC. More... | |
| class | BanditMachine::WaitNode |
| Waits to see if a reward is received, lights up LEDs to let the user know. More... | |
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