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HeadLevelBehavior Class Reference

#include <HeadLevelBehavior.h>

Inheritance diagram for HeadLevelBehavior:

Inheritance graph
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List of all members.

Detailed Description

Tests the head leveling code of HeadPointerMC.

Definition at line 13 of file HeadLevelBehavior.h.

Public Member Functions

 HeadLevelBehavior ()
 constructor

virtual ~HeadLevelBehavior ()
 destructor

virtual void DoStart ()
 By default, merely adds to the reference counter (through AddReference()) you should still call this from your overriding methods.

virtual void DoStop ()
 By default, subtracts from the reference counter, and deletes if zero you should still call this when you override this call this at the end of your DoStop(), not beginning (it might delete this ).

virtual void processEvent (const EventBase &event)
 By defining here, allows you to get away with not supplying a processEvent() function for the EventListener interface. By default, does nothing.

virtual std::string getName () const
 Identifies the behavior in menus and such.


Static Public Member Functions

std::string getClassDescription ()
 Gives a short description of what this class of behaviors does... you should override this (but don't have to).


Protected Attributes

const EventBase head_release
 event mask for releasing head (chin button down)

const EventBase head_lock
 event mask for locking head (chin button up)

const SharedObject< HeadPointerMChead
 might as well just hang on to the whole memory region and reuse it, we can peek for most of our stuff

MotionManager::MC_ID head_id
 MCID of headpointer.


Constructor & Destructor Documentation

HeadLevelBehavior::HeadLevelBehavior  )  [inline]
 

constructor

Definition at line 16 of file HeadLevelBehavior.h.

References SharedObjectBase::getRegion(), head, head_id, head_lock, head_release, and ERS210Info::HeadFrButOffset.

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virtual HeadLevelBehavior::~HeadLevelBehavior  )  [inline, virtual]
 

destructor

Definition at line 26 of file HeadLevelBehavior.h.

References SharedObjectBase::getRegion(), and head.

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Member Function Documentation

virtual void HeadLevelBehavior::DoStart  )  [inline, virtual]
 

By default, merely adds to the reference counter (through AddReference()) you should still call this from your overriding methods.

Reimplemented from BehaviorBase.

Definition at line 30 of file HeadLevelBehavior.h.

References EventRouter::addListener(), MotionManager::addMotion(), BehaviorBase::DoStart(), erouter, HeadPointerMC::GravityRelative, head, head_id, head_lock, head_release, ERS210Info::HeadOffset, motman, WorldState::outputs, ERS210Info::PanOffset, ERS210Info::RollOffset, state, and ERS210Info::TiltOffset.

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virtual void HeadLevelBehavior::DoStop  )  [inline, virtual]
 

By default, subtracts from the reference counter, and deletes if zero you should still call this when you override this call this at the end of your DoStop(), not beginning (it might delete this ).

Reimplemented from BehaviorBase.

Definition at line 39 of file HeadLevelBehavior.h.

References HeadPointerMC::BodyRelative, BehaviorBase::DoStop(), erouter, EventRouter::forgetListener(), head, head_id, motman, and MotionManager::removeMotion().

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std::string HeadLevelBehavior::getClassDescription  )  [inline, static]
 

Gives a short description of what this class of behaviors does... you should override this (but don't have to).

Reimplemented from BehaviorBase.

Definition at line 57 of file HeadLevelBehavior.h.

virtual std::string HeadLevelBehavior::getName  )  const [inline, virtual]
 

Identifies the behavior in menus and such.

Implements BehaviorBase.

Definition at line 56 of file HeadLevelBehavior.h.

virtual void HeadLevelBehavior::processEvent const EventBase event  )  [inline, virtual]
 

By defining here, allows you to get away with not supplying a processEvent() function for the EventListener interface. By default, does nothing.

Reimplemented from BehaviorBase.

Definition at line 46 of file HeadLevelBehavior.h.

References MotionManager::addMotion(), ASSERTRET, HeadPointerMC::BodyRelative, EventBase::getName(), head, head_lock, head_release, ERS210Info::HeadOffset, motman, ERS210Info::NumHeadJoints, WorldState::outputs, state, and ERS210Info::TPROffset_t.

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Member Data Documentation

const SharedObject<HeadPointerMC> HeadLevelBehavior::head [protected]
 

might as well just hang on to the whole memory region and reuse it, we can peek for most of our stuff

Definition at line 62 of file HeadLevelBehavior.h.

MotionManager::MC_ID HeadLevelBehavior::head_id [protected]
 

MCID of headpointer.

Definition at line 63 of file HeadLevelBehavior.h.

const EventBase HeadLevelBehavior::head_lock [protected]
 

event mask for locking head (chin button up)

Definition at line 61 of file HeadLevelBehavior.h.

const EventBase HeadLevelBehavior::head_release [protected]
 

event mask for releasing head (chin button down)

Definition at line 60 of file HeadLevelBehavior.h.


The documentation for this class was generated from the following file:
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