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#include <BanditMachine.h>
Inheritance diagram for BanditMachine::DecideNode:

Definition at line 121 of file BanditMachine.h.
Public Member Functions | |
| DecideNode (const char *n, StateNode *p, karmedbanditExp3_1 &bandito, StateNode *left, StateNode *right) | |
| constructor | |
| virtual void | DoStart () |
| Transitions should call this when you are entering the state, so it can enable its transitions. | |
Protected Attributes | |
| karmedbanditExp3_1 & | b |
| the class implementing the k-armed bandit algorithm | |
| StateNode * | l |
| the node to go to if the left paw is chosen | |
| StateNode * | r |
| the node to go to if the right paw is chosen | |
Private Member Functions | |
| DecideNode (const DecideNode &node) | |
| don't call this | |
| DecideNode | operator= (const DecideNode &node) |
| don't call this | |
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constructor
Definition at line 130 of file BanditMachine.h. |
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don't call this
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Transitions should call this when you are entering the state, so it can enable its transitions.
Reimplemented from StateNode. Definition at line 133 of file BanditMachine.h. References b, karmedbanditExp3_1::decide(), StateNode::DoStart(), StateNode::DoStop(), l, and r. |
Here is the call graph for this function:

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don't call this
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the class implementing the k-armed bandit algorithm
Definition at line 145 of file BanditMachine.h. |
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the node to go to if the left paw is chosen
Definition at line 146 of file BanditMachine.h. |
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the node to go to if the right paw is chosen
Definition at line 147 of file BanditMachine.h. |
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