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00001 //-*-c++-*- 00002 00003 //This class is ported from Carnegie Mellon's 2001 Robosoccer entry, and falls under their license: 00004 /*========================================================================= 00005 CMPack'02 Source Code Release for OPEN-R SDK v1.0 00006 Copyright (C) 2002 Multirobot Lab [Project Head: Manuela Veloso] 00007 School of Computer Science, Carnegie Mellon University 00008 ------------------------------------------------------------------------- 00009 This software is distributed under the GNU General Public License, 00010 version 2. If you do not have a copy of this licence, visit 00011 www.gnu.org, or write: Free Software Foundation, 59 Temple Place, 00012 Suite 330 Boston, MA 02111-1307 USA. This program is distributed 00013 in the hope that it will be useful, but WITHOUT ANY WARRANTY, 00014 including MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 00015 ------------------------------------------------------------------------- 00016 Additionally licensed to Sony Corporation under the following terms: 00017 00018 This software is provided by the copyright holders AS IS and any 00019 express or implied warranties, including, but not limited to, the 00020 implied warranties of merchantability and fitness for a particular 00021 purpose are disclaimed. In no event shall authors be liable for 00022 any direct, indirect, incidental, special, exemplary, or consequential 00023 damages (including, but not limited to, procurement of substitute 00024 goods or services; loss of use, data, or profits; or business 00025 interruption) however caused and on any theory of liability, whether 00026 in contract, strict liability, or tort (including negligence or 00027 otherwise) arising in any way out of the use of this software, even if 00028 advised of the possibility of such damage. 00029 ========================================================================= 00030 */ 00031 00032 #ifndef INCLUDED_WalkMC_h 00033 #define INCLUDED_WalkMC_h 00034 00035 #include "MotionCommand.h" 00036 #include "Geometry.h" 00037 #include "Kinematics.h" 00038 #include "Path.h" 00039 #include "Shared/get_time.h" 00040 #include "OutputCmd.h" 00041 00042 //! A nice walking class from Carnegie Mellon University's 2001 Robosoccer team, modified to fit this framework, see their <a href="../CMPack_license.txt">license</a> 00043 /*! Moves the feet through a looping path in order to walk - default parameters use 00044 * a walk low to the ground so you don't walk over the ball. 00045 * 00046 * This portion of the code falls under CMPack's license: 00047 * @verbinclude CMPack_license.txt 00048 * 00049 * @bug the legs try (briefly) to straighten out when first starting to move 00050 */ 00051 class WalkMC : public MotionCommand { 00052 public: 00053 typedef SplinePath<vector3d,double> splinepath; //!<for convenience 00054 typedef HermiteSplineSegment<vector3d,double> spline; //!<for convenience 00055 00056 //! holds state about each leg's path 00057 struct LegWalkState { 00058 LegWalkState() : airpath(), air(0) {} //!< constructor 00059 spline airpath; //!< the path to follow 00060 bool air; //!< true if in the air 00061 }; 00062 00063 //! holds parameters about how to move each leg 00064 struct LegParam { 00065 LegParam() : neutral(), lift_vel(), down_vel(), lift_time(0), down_time(0) {} //!< constructor 00066 vector3d neutral; //!< defines the "neutral" point of each leg - where it is in midstep 00067 vector3d lift_vel; //!< give the velocities to use when raising the paw 00068 vector3d down_vel; //!< give the velocities to use when lowering the paw 00069 double lift_time; //!< the time (as percentage of WalkParam::period) in the cycle to lift (so you can set different offsets between the paws) 00070 double down_time; //!< the time (as percentage of WalkParam::period) in the cycle to put down (so you can set different offsets between the paws) 00071 }; 00072 00073 //! holds more general parameters about the walk 00074 struct WalkParam { 00075 WalkParam() : body_height(0), body_angle(0), hop(0), sway(0), period(0), reserved() {} //!< constructor 00076 LegParam leg[4]; //!< a set of LegParam's, one for each leg 00077 double body_height; //!< the height to hold the body (mm) 00078 double body_angle; //!< the angle to hold the body (rad - 0 is level) 00079 double hop; //!< sinusoidal hop amplitude 00080 double sway; //!< sinusoidal sway in y direction 00081 long period; //!< the time between steps 00082 long reserved; //!< live with it 00083 }; 00084 00085 //! constructor 00086 WalkMC(const char* pfile=NULL); 00087 00088 virtual void DoStart(); //!< sends an activate LocomotionEvent 00089 virtual void DoStop(); //!< sends a deactivate LocomotionEvent 00090 00091 virtual int updateOutputs(); //!< calculates current positions of the paws 00092 00093 //! Returns true if we are walking. This modified isDirty allows the AIBO to slow down to a stop rather than stopping immediately. 00094 virtual int isDirty(); 00095 00096 //! always true - never autoprunes 00097 virtual int isAlive() { return true; } 00098 00099 //! loads parameters from a file (@todo use LoadSave) 00100 void load(const char* pfile); 00101 //! saves parameters to a file (@todo use LoadSave) 00102 void save(const char* pfile) const; 00103 //! set the direction to walk - can specify x (forward), y (left), and angular (counterclockwise) velocities 00104 void setTargetVelocity(double dx,double dy,double da); 00105 //! returns current velocity we're trying to go 00106 const vector3d& getTargetVelocity() { return target_vel_xya; } 00107 //! returns the velocity we're actually moving (subject to clipping at max_accel_xya), doesn't reflect value of getPaused()... 00108 const vector3d& getCurVelocity() const { return vel_xya;} 00109 //! returns the time we've been traveling along the current vector 00110 unsigned int getTravelTime() { return get_time()-travelTime; } 00111 00112 void setPaused(bool p) { isPaused=p; } //!< if set to true, will stop moving 00113 bool getPaused() const { return isPaused; } //!< if is true, we aren't moving 00114 void setHeight(double h) { wp.body_height=h; } //!< sets WalkParam::body_height of #wp 00115 double getHeight() { return wp.body_height; } //!< gets WalkParam::body_height of #wp 00116 void setAngle(double a) { wp.body_angle=a; } //!< sets WalkParam::body_angle of #wp 00117 double getAngle() { return wp.body_angle; } //!< gets WalkParam::body_angle of #wp 00118 void setHop(double h) { wp.hop=h; } //!< sets WalkParam::hop of #wp 00119 double getHop() { return wp.hop; } //!< gets WalkParam::hop of #wp 00120 void setSway(double h) { wp.sway=h; } //!< sets WalkParam::sway of #wp 00121 double getSway() { return wp.sway; } //!< gets WalkParam::sway of #wp 00122 void setPeriod(long p) { wp.period=p; } //!< sets WalkParam::period of #wp 00123 long getPeriod() { return wp.period; } //!< gets WalkParam::period of #wp 00124 void setSlowMo(float p) { slowmo=p; } //!< sets slowmo 00125 float* getSlowMo() { return &slowmo; } //!< gets slowmo 00126 00127 WalkParam & getWP() { return wp; }; //!< returns the current walk parameter structure 00128 00129 //! takes current leg positions from WorldState and tries to match the point in the cycle most like it 00130 void resetLegPos(); 00131 00132 static const float MAX_DX; //!< ==180 mm/sec 00133 static const float MAX_DY; //!< ==140 mm/sec 00134 static const float MAX_DA; //!< ==1.8 rad/sec 00135 // tss "SmoothWalk" modification follows (actually only comment is changed) 00136 // static const vector3d max_accel_xya; //!< vector version of MAX_DX,MAX_DY,MAX_DA 00137 static const vector3d max_accel_xya; //!< maximum acceleration of x, y, and a velocity 00138 00139 protected: 00140 //! holds current joint commands 00141 OutputCmd cmds[NumOutputs][NumFrames]; 00142 00143 protected: 00144 //! does some setup stuff, calls load(pfile) 00145 void init(const char* pfile); 00146 00147 bool isPaused; //!< true if we are paused 00148 00149 WalkParam wp; //!< current walking parameters (note that it's not static - different WalkMC's can have different setting, handy... 00150 LegWalkState legw[NumLegs]; //!< current state of each leg 00151 vector3d legpos[NumLegs]; //!< current position of each leg 00152 splinepath body_loc; //!< the path the body goes through while walking (?) 00153 splinepath body_angle; //!< the path the body goes through while walking (?) 00154 00155 vector3d pos_delta; //!< how much we've moved 00156 double angle_delta; //!< how much we've turned 00157 00158 unsigned int travelTime; //!< the time since the last call to setTargetVelocity - handy to check the time we've been traveling current vector 00159 int time; //!< time of last call to updateJointCmds() (scaled by slowmo) 00160 int TimeStep; //!< time to pretend passes between each call to updateJointCmds() - usually RobotInfo::FrameTime 00161 float slowmo; //!< scales time values to make the walk move in slow motion for analysis (or fast forward) 00162 00163 // tss "SmoothWalk" addition follows 00164 /*! The CycleOffset variable is used to ensure that each time the AIBO 00165 * starts walking, it starts at the same point in the walk cycle as 00166 * where it stopped. This measure is intended to decrease the amount 00167 * of jerking (and hence deviation) that occurs when the AIBO starts 00168 * walking forward and then suddenly stops. */ 00169 int CycleOffset; 00170 /*! Each CycleOffset corresponds to a different TimeOffset once the 00171 * robot starts walking again. Consider this example: the robot 00172 * stops 2/3 of the way through the cycle, then starts again 1/3 00173 * of the way through the cycle on the absolute clock. The time 00174 * offset to advance the clock to the right part of the cycle is 00175 * 1/3 of a cycle, so we set TimeOffset to 1/3 cycle and add that to 00176 * every clock value used in the walk code. */ 00177 int TimeOffset; 00178 /*! Every time we stop, we know we'll have a new CycleOffset, and we'll 00179 * need to compute a new TimeOffset. This boolean says as much. */ 00180 bool NewCycleOffset; 00181 // tss "SmoothWalk" addition ends 00182 00183 vector3d vel_xya; //!< the current velocity we're moving 00184 vector3d target_vel_xya; //!< the velocity that was requested 00185 }; 00186 00187 /* struct LegState{ 00188 long attr,reserved; 00189 point3d pos; 00190 double angles[3]; 00191 }; 00192 00193 struct HeadState{ 00194 long attr,reserved; 00195 vector3d target; 00196 double angles[3]; 00197 }; 00198 00199 struct BodyState{ 00200 BodyPosition pos; 00201 LegState leg[4]; 00202 HeadState head; 00203 }; 00204 */ 00205 00206 /*! @file 00207 * @brief Describes WalkMC, a MotionCommand for walking around 00208 * @author CMU RoboSoccer 2001-2002 (Creator) 00209 * @author ejt (ported) 00210 * @author PA Gov. School for the Sciences 2003 Team Project - Haoqian Chen, Yantian Martin, Jon Stahlman (modifications) 00211 * 00212 * @verbinclude CMPack_license.txt 00213 * 00214 * $Author: ejt $ 00215 * $Name: tekkotsu-1_5 $ 00216 * $Revision: 1.14 $ 00217 * $State: Rel $ 00218 * $Date: 2003/10/07 01:00:40 $ 00219 */ 00220 00221 #endif
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